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I'm sitting executing singular assembler instructions and I'm getting some quite spectacular results! mov r10,#0x7f000000 mov r11,#0x1fc00000 adds...
35 Apr 4, 2003
10:59 am

CK
x@...
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Hello, I messed around with GBA development about a year ago, and I used this thing called HAM. Is that still around? Is it compatible with devkit advance...
6 Apr 3, 2003
9:36 am

Jonathan Harbour
jsharbour
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Apparently, Devkit Advance R5 Beta 2 (which just popped up on SourceForge.net) doesn't recognize "siw.text.iwram.o" and "gbmxr.text.iwram.o" as object files...
3 Apr 2, 2003
10:00 am

Jason Wilkins
fenix@...
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Mappy 0.9d is the 4th release of the Mappy Virtual Machine and the first release to be Open Source. The complete source code to both the Mappy VM user...
1 Apr 2, 2003
2:43 am

Open source!
simongba
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I changed the meaning of the symbols __sp_usr and __sp_int in R5-Beta-2. Instead of absolute addresses defined in the linker script, they are now actual...
1 Mar 31, 2003
11:22 pm

Jason Wilkins
fenix@...
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One Man Band is pleased to announce the release of Converter of Graphics (CoG), its latest image conversion tool for the Gameboy Advance, which is now...
1 Mar 31, 2003
8:47 am

Bob Koon
onemanband_bob
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I have traced the problems with relocating dka5b to the paths being changed from relative to absolute somewhere before they are compiled into cpp (c...
1 Mar 30, 2003
5:48 am

Jason Wilkins
fenix@...
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After examining the problem, it seems like DevKit Advance R5 Beta works fine without the CPATH and CPLUS_PATH environment variables. The problems seem to pop...
10 Mar 29, 2003
3:46 am

Jason Wilkins
fenix@...
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The previous stable version of Devkit Advance compiled the following source code correctly (it turns the screen turquoise in VBA) and produced a 9 KB binary....
2 Mar 28, 2003
8:50 pm

Jason Wilkins
fenix@...
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A sound related question. I've searched around and found plenty of docs on the sound hardware (thanks!). I've seen mentioned that the BIOS has the ability to...
2 Mar 26, 2003
11:57 am

CK
x@...
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What are some source examples of using the multiplayer game link? Thanks! Kurt kmahan@......
2 Mar 26, 2003
9:50 am

Chris Rothery
bouncy_t199er
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... No mud stirring, the water is clear now. I determined everything you said from the evidence, I just needed someone to confirm it all. Thanks. Working on...
7 Mar 24, 2003
9:19 pm

Luke-Jr
Luke7Jr
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How does the stack on the Gameboy Advance work? Jeff's crt0.S sets the user and irq stack pointers high in IWRAM (160 and 92 bytes respectively). This implies...
3 Mar 21, 2003
9:10 pm

Benjamin White
bw3043@...
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Hi All, I intend to transfer data from GBA link port to PC serial port(I don't want to burn the image but i want to transfer the data of GBA cartridge). Is it...
2 Mar 18, 2003
11:28 am

Maverick
wizardhacker...
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I'd like to recompile my binary in thumb rather than arm. When I compile like this: CFLAGS = -I $(INCDIR2) -I $(INCDIR) -I $(PRJDIR) -mthumb-interwork - ...
2 Mar 18, 2003
9:19 am

David Welch
dwelchgba
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Is there anyway of keeping track of how much memory is being currently used on the GBA? Most of my data resides in ROM and i'm trying no to allocate anything...
3 Mar 13, 2003
12:06 pm

Pete
dooby@...
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Hello I am looping 24 sprite animations and for some reason they are not looping right. It is a sprtie of captin America Walking, the first 12 are him...
4 Mar 12, 2003
9:25 am

Mike Wynn
mike.wynn@...
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Hi, I've seen the devkitadv-related binaries and targets and so forth referred to with arm-agb-elf, arm-thumb-elf, arm-elf, etc. Can someone explain why there...
26 Mar 10, 2003
11:00 pm

David Welch
dwelchgba
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hi I've a query regarding GBA. I'm working on an application which requires to read the contents of the data coming onto the link port of GBA. Can u suggest me...
2 Mar 9, 2003
12:40 pm

CK
x@...
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... From: <d_yerrick@...> ... My point was not about how much those specific functions impacted the final product. My point was more about granularity...
2 Mar 6, 2003
9:23 am

Dave Murphy
gameboy_dave
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For the David which ask... cvs -z3 -d:pserver:anonymous@...:/cvsroot/devkitadv co devkitadv There is also a nightly cvs tarball which can be...
1 Feb 28, 2003
9:10 am

Jason Wilkins
fenix@...
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For some reason when I compile the work I have done from the Devkitadvance into the new version of ham, it only works when I am in debug mode (HAM) and I don't...
2 Feb 27, 2003
3:06 pm

DMan
omegaredisdman
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Hello, I'm still trying to figure out all the ARM assy stuff and have a question that I can;t find an answer to in their docs. I've been looking as the .s...
3 Feb 27, 2003
12:54 am

John Seghers
johnse98072
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The first major HAM update in 2003 has finally arrived. HAM 2.7 was just released to the public. It is only currently available as a full version, since there...
1 Feb 22, 2003
11:19 pm

Emanuel Schleussinger
ratbert.geo
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Hi, What does this option do? -p , --profile=[HERTZ] Enable profiling I tried running with -p: vba -p mygame.elf It created a file called gmon.out, but...
2 Feb 22, 2003
4:24 pm

chicao74 <fmoraes@...>
chicao74
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I am trying to measure the speed of my program on VisualBoyAdvance. I implemented a simple "clock" by writing an IRQ handler for VSYNC, so basically when I get...
7 Feb 21, 2003
11:40 pm

Alex Ganea
alex_toresh
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Hello, I'm learning ARM assy and have a few questions. I have a few routines I'm slowly converting starting with the innermost loops and working my way...
2 Feb 20, 2003
9:41 pm

Mat
matth@...
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Does anyone know the details of if/how to get ARM ADS (1.0.1 & 1.2) libraries to link with GCC 3.2.x (arm-thumb-elf)? I would like to do the majority of...
11 Feb 20, 2003
4:13 pm

Jason Wilkins
fenix@...
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Hello, Using the code: void LZ77UnCompWRAM(u8* inBuffer, u16* outBuffer) { asm volatile(" mov r0, %0 mov r1, %1 swi 0x11 ": /* No output */ : "r" (inBuffer) ,...
14 Feb 19, 2003
5:03 pm

John Sensebe
bargaintuan
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Hi all: Anybody have a working Xport that I can purchase? Please contact me off list. Best regards, Jim jsoriano@......
1 Feb 13, 2003
10:14 pm

jrsoriano <jsoriano@....
jrsoriano
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