Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 13802 - 13831 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date v
13831
... I have tried this beta and found two problems: multiboot no longer generates a multiboot/cart compatible (.mb.gba) binary, and devkitadv won't coexist in...
Damian Yerrick
yerricde
Offline Send Email
Mar 25, 2003
6:35 pm
13830
Many languages supported by GCC aren't included in the main source distribution. You can download them from the Front Ends section on the GCC website though....
Luke-Jr
Luke7Jr
Offline Send Email
Mar 24, 2003
9:19 pm
13829
I know I kept saying it was going to be out soon, so this is probably redundant, but not its official. DevKit Advance Release 5 Beta for Windows is available...
Jason Wilkins
fenix@...
Send Email
Mar 24, 2003
5:16 pm
13828
VHDL is a hardware description language, and is probably not appropriate for programming the GBA. Its used more for designing processors. Toby Jones Software...
Toby Jones
ace_roqs
Offline Send Email
Mar 24, 2003
3:16 pm
13827
I forgot about Objective C and pascal. It seems that these could work as well. I do not see VHDL anywhere in my sources. Is it new? It looks like the...
Jason Wilkins
fenix@...
Send Email
Mar 24, 2003
12:52 pm
13826
I meant kind of in a general way. GCC does have other languages than just C/C++, Java, and Fortran though. To name a few: Ada, Objective C, Pascal, and VHDL....
Luke-Jr
Luke7Jr
Offline Send Email
Mar 24, 2003
12:28 pm
13825
The only other language that seems useful would be Java (who wants to use Fortran???) I have not tried to create a Java compiler, although I think it would be ...
Jason Wilkins
fenix@...
Send Email
Mar 24, 2003
2:02 am
13824
Just wondering, but does DevKit Advance work for the other languages supported by GCC or just C/C++?...
Luke-Jr
Luke7Jr
Offline Send Email
Mar 23, 2003
11:32 pm
13823
... No mud stirring, the water is clear now. I determined everything you said from the evidence, I just needed someone to confirm it all. Thanks. Working on...
Jason Wilkins
fenix@...
Send Email
Mar 23, 2003
12:58 am
13822
The stack system the ARM7 uses only require 4 opcodes, LDR, STR, LDM and STM, which can also be used to load and store data from memory, which can get...
Benjamin White
bw3043@...
Send Email
Mar 21, 2003
9:10 pm
13821
No, the stacks grow downwards. In systems where there is only one stack, that is ususally set to the high end of (a typically monolithic) memory area and the...
John Seghers
johnse98072
Offline Send Email
Mar 21, 2003
8:03 pm
13820
How does the stack on the Gameboy Advance work? Jeff's crt0.S sets the user and irq stack pointers high in IWRAM (160 and 92 bytes respectively). This implies...
Jason Wilkins
fenix@...
Send Email
Mar 21, 2003
5:36 pm
13819
For gba <-> pc communications using MBV2 get http://www.devrs.com/gba/files/mbdebug.zip It has example code to download SRAM. You can just change the address...
Maverick
wizardhacker...
Offline Send Email
Mar 18, 2003
11:28 am
13818
Hi All, I intend to transfer data from GBA link port to PC serial port(I don't want to burn the image but i want to transfer the data of GBA cartridge). Is it...
nitgul
Offline Send Email
Mar 18, 2003
9:20 am
13817
Are you doing optimizations? Have you tried various optimizations? I have found thumb problems with -O3, and sometimes -O2 going down to -O1 might fix...
David Welch
dwelchgba
Offline Send Email
Mar 18, 2003
9:19 am
13816
I'd like to recompile my binary in thumb rather than arm. When I compile like this: CFLAGS = -I $(INCDIR2) -I $(INCDIR) -I $(PRJDIR) -mthumb-interwork - ...
j_north2002
Offline Send Email
Mar 17, 2003
8:45 am
13815
... You can keep track of how much the stack pointer has extended downwards to guage how much space you're using for local variables and such. You should be...
Pete
dooby@...
Send Email
Mar 13, 2003
12:06 pm
13814
Depends entirely on what method you are using to allocate RAM in the first place. The GBA itself has no concept of "allocated" memory. You didn't even say if...
Jonathan Perret
jonathan.perret@...
Send Email
Mar 13, 2003
11:42 am
13813
Is there anyway of keeping track of how much memory is being currently used on the GBA? Most of my data resides in ROM and i'm trying no to allocate anything...
Wendy
nekowendy
Offline Send Email
Mar 13, 2003
10:07 am
13812
you forgot the conditions press right (having been going left) so captin.activeFrame > 11 ... From: "JC Matthews" <kreedskulls@...> To:...
Mike Wynn
mike.wynn@...
Send Email
Mar 12, 2003
9:25 am
13811
... I have spotted one of the problems, at least. Lets say you initially press the 'right' key. At the end of the frame, captin.activeFrame is somewhere ...
Mat Scales
mscales@...
Send Email
Mar 12, 2003
9:25 am
13810
Hello, Don't know quite what you were trying to do but I hope this helps some. // frames 0-11 = walk RIGHT // frames 12-23 = walk LEFT if (RIGHT key pressed) {...
Martin Gibbins
gibbsteruk
Offline Send Email
Mar 12, 2003
9:24 am
13809
Hello I am looping 24 sprite animations and for some reason they are not looping right. It is a sprtie of captin America Walking, the first 12 are him...
JC Matthews
kreedskulls
Offline Send Email
Mar 11, 2003
9:59 am
13808
I has been very quiet on this reflector is anyone still out there? Has anyone played around with gcc optimizations? Instead of my normal dhrystone runs I took...
David Welch
dwelchgba
Offline Send Email
Mar 10, 2003
11:00 pm
13807
... http://www.suddenpresence.com/sgade or to be more specific http://www.suddenpresence.com/sgade/documentation/group__SoMultiPlayer.html HTH x -- ...
CK
x@...
Send Email
Mar 9, 2003
12:40 pm
13806
hi I've a query regarding GBA. I'm working on an application which requires to read the contents of the data coming onto the link port of GBA. Can u suggest me...
Rahul
blue_tooth1010
Offline Send Email
Mar 6, 2003
9:24 am
13805
... As far as I'm aware redundant code is not present in the final binary with optimisation >0. Certainly unreferenced data is removed and on the odd occasion...
Dave Murphy
gameboy_dave
Online Now Send Email
Mar 6, 2003
9:23 am
13804
I did some tests and HAS_INIT_SECTION doesnt seem to make a difference so it is a waste of time, I wont bother doing that anymore... configuring gcc...
David Welch
dwelchgba
Offline Send Email
Mar 1, 2003
1:56 pm
13803
... Having access to official developers who tell him when he's found something undocumented? In any case whether or not Martin has access to official docs has...
Dave Murphy
gameboy_dave
Online Now Send Email
Mar 1, 2003
1:56 pm
13802
... From: <d_yerrick@...> ... My point was not about how much those specific functions impacted the final product. My point was more about granularity...
John Seghers
johnse98072
Offline Send Email
Mar 1, 2003
1:56 pm
Messages 13802 - 13831 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help