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Hi all, I've also posted this question on the gbadev.org forums so I apologise if you've also read this there. Anyway, I'm using interrupts in my code and most...
13 Feb 7, 2003
1:14 am

matthew conte
whatwouldbig...
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I know this has been asked before, but I cant find the answer. JEFF, on anyone who knows please let me know: When the agb is accessing the cart is the address...
1 Feb 6, 2003
11:35 am

Daniel
webmaster@...
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Looking at puyo puyo, they use 11x11 tiles for their puzzle pieces once they have been placed on the game grid. I'm curious how they do this. I was thinking...
9 Feb 5, 2003
8:34 am

jason rogers
jason_lee_ro...
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are there any restrictions to the types of use a gameboy can be put to that might restrict certain project developments thank you terrymj ...
2 Feb 5, 2003
12:40 am

Damian Yerrick <d_yer...
yerricde
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is there a uClinux for ARM7TDMI is there a cross-compile for it? <-- really need detail about version, where to get it, how to install. how to compile the...
3 Feb 4, 2003
5:17 pm

Willem Kokke
thezensunni
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I have had a problem saving data in the flash cartridge save data area (0x0E000000)only on newer cartridges like a flashadvance 256M or flash2advance 64M. The...
1 Feb 4, 2003
4:15 pm

ninjaneer <bjohnson13...
bjohnson13_99
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How do I make an animation loop while holding down a button.... Like holding left or right to make a sprtie run.....
2 Feb 4, 2003
12:04 pm

tharo@...
belial_nox
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I can see how it could be made feasible. First thing you would have to worry about is weather the gba can read and cache data from the hard drive at a fast...
14 Jan 29, 2003
9:29 pm

Rory Savage
rsavage@...
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Not sure if this is old news, but... http://www.quirky.remakes.org/html/gjumpscr.html Elite in all its glory, along with Chaos and Cyclone. Thank you, quirky...
2 Jan 29, 2003
5:13 pm

Quirky <rquirk@...>
quirky_2k1
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Hello, I just bought an XtremeLink USB development kit with a 256mb flash card. And I thought I would be happy with it until I tried to upload a backed up to...
5 Jan 29, 2003
9:14 am

Jeff Frohwein
jfrohwei
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... 256 colors 1 palette allows 512 characters, Bit 0 is fixed to 0 FOR 2D mapping, so for 1d mapping you use bits 0 to 7 for 2d you use bits 1-8, doesnt...
7 Jan 28, 2003
12:56 pm

nal@...
lordBosh
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Do you think the GBA LCD screen has a fast enough screen refresh to be a candidate for a LCD goggle forced 3d perspective device? That is to say that over each...
17 Jan 28, 2003
12:55 pm

Ken Rozinsky
krozinsky
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Would not an ata-1 HD controller be easer than accessing smart media? At least the atapi info is easy to come by and there are more people who know how to...
1 Jan 28, 2003
12:54 pm

Daniel
webmaster@...
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Hi guys, Here's my problem: I've setup a simple comm between a master and a slave gba, with SIOs irqs activated on both machines. Both machines also have a...
4 Jan 22, 2003
5:27 pm

Thomas Egeskov Petersen
laxityms
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So i've written just a small sample that uses vblank. The main loop is just an infinite while(1) and the vblank just dma's the new graphic data to the screen....
2 Jan 16, 2003
7:29 am

j_north2002 <johnny_n...
j_north2002
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I'm creating a tetris game that uses a 180 entry array of ints to represent a 10 x 18 play area. I'm experiencing a bug where this array is being filled with...
6 Jan 14, 2003
1:28 pm

Jay
boolaala10
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Hi, I would be helpful if anyone here knew the formulas that produce the same output as the bios, for functions ArcTan(), ArcTan2() ? Cheers, Alex....
5 Jan 14, 2003
5:35 am

Colin Brown <user@...
colinraybrown
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So now that Nintendo has announced the GBA SP, and thus making the rumor of the GBA + come true, what about the CPU upgrade? Haven't seen anything supporting...
24 Jan 11, 2003
1:58 am

Damian Yerrick <d_yer...
yerricde
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Does anybody know of any US places that will be importing the GBA SP? Thanks! Kurt kmahan@......
2 Jan 8, 2003
8:01 am

Armen Casarjian
zerovgs
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Has anyone seen a copy of the Premier Press Programming the Gameboy Advance book yet (http://www.amazon.co.uk/exec/obidos/isbn=1931841780)? Can anyone ...
8 Jan 8, 2003
6:46 am

John Seghers
johnse98072
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Happy new year. This is a project I have always want to do, which is a Enhanced MB cable capable of downloading MultiBoot code to GBA without a computer. This...
3 Jan 3, 2003
1:18 am

Tuna
kaijuupie
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i've been looking at various gba.h files and have a question about setting up memory locations. I've notived 3 main ways people are doing this.... #define...
4 Jan 2, 2003
8:57 pm

Groepaz
groepaz2000
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Hello group, i have a question. Will the GBA display controler display the change of HOFS of a background layer while he is already in HWRITE? For example, the...
6 Jan 2, 2003
10:54 am

Damian Yerrick <d_yer...
yerricde
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Hello, Just thought I would start off the new year with a mail about a newly opened gba development forum. Its located at http://forum.gbadev.org and covers ...
2 Jan 1, 2003
3:12 pm

Lord Graga
lordgraga1
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Hi! Does anyone of you guys know, if there is a utility to convert elf objects to format produced by zarm assembler? Rafal Grembowski...
1 Dec 30, 2002
2:57 pm

RafaƂ Grembowski
diamond@...
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Hey all. I am making a Crono Trigger "clone" for GBA, i call it "(rono Trigger" to avoid the trademark. Right now i am in a seriuos problem: I need graphic...
4 Dec 29, 2002
4:50 pm

John Sensebe
bargaintuan
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I've got an AI class. It is a public member variable of of a console class: When I do this: class Console{ public: AI ai; //more members } everything compiles...
6 Dec 28, 2002
9:00 pm

Jay
boolaala10
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Is there anyone using the Xport here? I am having trouble getting the output working (p18&19?).. Since I cant get devkitadvance to compile these projects I...
1 Dec 28, 2002
5:03 pm

Daniel
webmaster@...
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Hello, I'am looking for the compression tool called gba-crusher made by Jsensebe. Can someone post a link or something?? Thanks in advance, Rene...
2 Dec 28, 2002
11:53 am

John Sensebe
bargaintuan
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Hi alls, I'm starting a "just for fun" GBA game. The game is fully open sources and open datas, and I searching some people to help me. So if some of you want...
1 Dec 27, 2002
6:02 pm

tade_lapin <tade_lapi...
tade_lapin
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