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Messages 13401 - 13430 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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13430
Hello, dunno if this is of any use to anyone, but I've written a little lib to emulate the GBA video hardware on a PC, because I found rebuilding/running and...
Jay
boolaala10
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Dec 2, 2002
2:24 am
13429
A program that i've found work rather well, is Tile Studio http://www.cs.kun.nl/is/ts/ . One thing to remember is to create your tiles with the version 2.1and...
Sammy Fatnassi
sammyf6666
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Dec 1, 2002
3:10 am
13428
... Yes. My soon-to-be-renamed "Ted" tile editor can save directly into several binary chr formats including 1-bit, GB, GBA 4-bit, and 8-bit. It's real easy...
yerricde
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Nov 30, 2002
6:31 pm
13427
... Indeed Tom, I'll second that...... I need some 256 colour BG tilesets and maps (with xflipped and y flipped blocks liberally sprinkled) Some 16 colour BG...
Jay
boolaala10
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Nov 30, 2002
2:51 pm
13426
Hi all, Just to let you know, I solved the problem by hacking the opcodes as follows: (it probably won't work for negative offsets though) ... _stored_branch:...
James Daniels
j_r_daniels
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Nov 29, 2002
11:57 pm
13425
Hi Mike, ... Thanks, but that would use an extra register. ... Note that you should use adr whereever possible as it's faster and uses less IWRAM. -- Cheers, ...
James Daniels
j_r_daniels
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Nov 29, 2002
8:09 pm
13424
try a bx instead of a b branch_addr: .long 0 ... <code> bt2: <other code> to set the target ldr r0, =bt1 str r0, branch_addr if you move the code from bt2 to...
Mike Wynn
mike.wynn@...
Send Email
Nov 29, 2002
3:18 pm
13423
Hi, I've run into a slight problem when trying to change code to a branch. This is because branches are relative to the PC so I need to specify what address...
James Daniels
j_r_daniels
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Nov 29, 2002
10:40 am
13422
... GCCs build system is designed so you can install many different cross/native compilers on the system at the the same time. You still need a full copy of ...
Tom Badran
tb100badran
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Nov 29, 2002
1:50 am
13421
you could use the threading system from JaysOS http://badpint.org/jaysos and run the AI and the main loop in separate threads....
Justin Armstrong
jarmstrong303
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Nov 28, 2002
4:32 pm
13420
Any [simple] way to recompile GDB and GCC to support both ARM and the defaults or do I need 2 parellel installs?...
Luke-Jr
Luke7Jr
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Nov 28, 2002
2:35 pm
13419
While it might be able to pull elf from vba, I never got that to work. I found it best to start both VBA and Insight with the elf. I also found that VBA didn't...
John Seghers
johnse98072
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Nov 28, 2002
1:26 pm
13418
Hi, If you need to get a more recent one, you can also download HAM 2.50 from my site. It includes the full install of gdb/insight 5.2.1 for ARM Cheers Emanuel...
Emanuel Schleussinger
ratbert.geo
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Nov 28, 2002
9:39 am
13417
... talk ... I'm ... In case no one mentioned it earlier, I believe that you must compile using the -g option for your c/c++ compiles....
j_north2002
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Nov 28, 2002
9:39 am
13416
Thanks for the reply... sorted it now... it all makes perfect sense if you don't forget to set bit 6 in BLDMOD....... doh ! Then ofcourse... everything works...
Jay
boolaala10
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Nov 28, 2002
9:39 am
13415
Does GDB/Insight need to have ARM support? Also, I was under the impression it would pull the ELF from VBA......
Luke-Jr
Luke7Jr
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Nov 28, 2002
9:38 am
13414
Hi. Remember my stupid english? Fine ^^ Ive finished the editor to make animation sequences for sprites made for my engine (used in tutorial 3). With this it...
Tharo Herberg
belial_nox
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Nov 28, 2002
12:57 am
13413
Hi, ... Setting that particular bit in REG_BLDMOD causes 'alpha layers' to blend with sprites. Sprites will only be transparent if their OAM entry says so....
Jan-Lieuwe Koopmans
jan-lieuwe@...
Send Email
Nov 27, 2002
9:51 pm
13412
... Is your GDB/Insight cross-compiled for arm? You can download version 5.1.1 cross-compiled from the VisualBoyAdvance site. That may explain why you can't...
chicao74
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Nov 27, 2002
9:35 pm
13411
why not just check LCY/REG_VCOUNT 0x04000006 at intervals if your getting close to redraw time, get the ai to perform the best found so far move or none at...
Mike Wynn
mike.wynn@...
Send Email
Nov 27, 2002
8:17 pm
13410
Hiya all, I've been messing with the blending modes and have a couple of questions I'd like to throw out.... 1st... In REG_BLDMOD, th manual states that if bit...
Jay
boolaala10
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Nov 27, 2002
7:07 pm
13409
I'm doing artwork tooo, however not for comercial use, but for projects of Areta Networks (areta.org) Still I do alot of codeing and stuff. /Lord Metroid ... ...
Lord Metroid
lordmetroid
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Nov 27, 2002
7:05 pm
13408
... I know, im spending more time on graphics than code :(, and small, good looking graphics are a real bugger to do. ... I thought of that, the problem is...
Tom Badran
tb100badran
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Nov 27, 2002
7:05 pm
13407
No, you shouldn't do so much in interrupts. There is easier way to do it: Somewhere in your AI code (not neccesarily in tightest loop) check how much time...
porneL
pornelkurna
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Nov 27, 2002
6:28 pm
13406
Hi, If you search for 'snes' and 'tileset' etc you'll find some sites that have tile-sets from SNES games (sounds logical doesn't it :)) that you can download...
Collin van Ginkel
fleppes2001
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Nov 27, 2002
4:35 pm
13405
Here is how I have used it with winNT,cygwin,devkitadv. Build with a makefile that has a debug target. 1) Make spawns off VBA with the TCP link option. 2) Make...
ninjaneer
bjohnson13_99
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Nov 27, 2002
3:58 pm
13404
Or you could possibly use LQ 16-color graphics for your game and make it open source. If the game's good/popular, someone will probably volunteer to make...
Luke-Jr
Luke7Jr
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Nov 27, 2002
3:58 pm
13403
... You can just read back from VRAM without doing anything, surely? e.g. Copying sprite data from VRAM to work ram via DMA transfer... #define OAMData...
Quirky
quirky_2k1
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Nov 27, 2002
3:58 pm
13402
Right now I've got a tight AI loop for the CPU player of a puzzle game. The AI is steadily becoming more complex and time comsuming, and I need to start...
j_north2002
Offline Send Email
Nov 27, 2002
3:55 pm
13401
To my knowledge I'm the ONLY artist on this list! And also to my knowledge there's no GBA artist dev list. Graphics take countless hours to make, and make it...
terminal24
gtp_t24
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Nov 27, 2002
2:56 pm
Messages 13401 - 13430 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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