Search the web
Sign In
New User? Sign Up
gbadev
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 13170 - 13199 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date v
13199
I saw this on another Asian dealer's site. They call it the Afterburner 2, but I have not seen this advertised on the net anywhere else. ...
Rory Savage
rsavage@...
Send Email
Nov 1, 2002
3:16 pm
13198
Thanks to everyone who posted to help with my interrupt problem. I've managed to generate some so now just need to get them under control! It turns out that I...
airadam13
Offline Send Email
Oct 31, 2002
11:30 pm
13197
... Its not an easy to fix problem, I have a solution that I used but its complicated and involves the compiler spitting out asm and processing it myself so...
lists@...
yah_kriss
Offline Send Email
Oct 31, 2002
10:05 pm
13196
From: "Mat" <matth@...> ... Actually, this is only partially true. These packages contain a lot more than just the IDE/compiler. They also contain...
John Seghers
johnse98072
Offline Send Email
Oct 31, 2002
10:04 pm
13195
I dont know if this helps, this simple program: http://www.dwelch.com/gba/ataxx.htm uses interrupts based on the vblank int I think. Look at init.s in the...
David Welch
dwelchgba
Offline Send Email
Oct 31, 2002
8:16 pm
13194
I'm having similar problems, in the past I gave up with #define CODE_IN_IWRAM __attribute__ ((section (".iwram"), long_call)) void myFunc( void )...
Mike Wynn
mike.wynn@...
Send Email
Oct 31, 2002
8:16 pm
13193
I had this problem, not being able to generate interupts. I eventually found that it was a problem with the crt0.s file. It wasn't setting some IRQ flag in...
Peter Featherstone
peterf303
Offline Send Email
Oct 31, 2002
5:43 pm
13192
You forgot to mention that you need one of the following OS's to use it: Microsoft Windows® 2000 Professional SP2, Microsoft Window 2000 Server SP2, or...
Mat
matth@...
Send Email
Oct 31, 2002
5:13 pm
13191
... begin ... Couple of ideas for you. It'll sound vague because I don't have my bits of paper with me. First, I take it you are turning on the other enable ...
gb_feedback
Offline Send Email
Oct 31, 2002
5:12 pm
13190
... From: "Maciej Sinilo" <yrp@...> To: <gbadev@yahoogroups.com> Sent: Thursday, October 31, 2002 11:41 AM Subject: Re: [gbadev] Timers ... reset it, "if...
Mike Wynn
mike.wynn@...
Send Email
Oct 31, 2002
1:35 pm
13189
You can get eMbedded Visual C++ v.4 (yes, that's Microsoft being cute with the name) free for the download at ...
John Seghers
johnse98072
Offline Send Email
Oct 31, 2002
12:18 pm
13188
... Funny you asked this question, I'm just fighting with timer incompatibilites between emulators and hardware. Do you really remember values of timer...
Maciej Sinilo
yarpen2002
Offline Send Email
Oct 31, 2002
12:05 pm
13187
I have been trying to time some code by using *((vu16*)0x0400010E)= 0x0082; *((vu16*)0x400010C) = 0x0000; .... do some stuff I want to time i =...
Mike Wynn
mike.wynn@...
Send Email
Oct 31, 2002
9:24 am
13186
Hi, Sorry to bother you all with what I'm sure is a pretty noddy query; I'm trying to put together a trivial interrupt example before I begin to use them...
airadam13
Offline Send Email
Oct 31, 2002
9:23 am
13185
Yes ARM does a good job in getting those CDs out, another CD you should get from them is the Technical Publications cd, among other things you get an...
David Welch
dwelchgba
Offline Send Email
Oct 31, 2002
8:45 am
13184
... Very nice, i just want to add that people who are not able to etch can contact companies like http://www.pcb-pool.com/ PCB Pool also accept Eagle files....
alex_stante
Offline Send Email
Oct 30, 2002
6:39 pm
13183
um, I did a little rearrangement of David's tests & got this I wanted to compare the absolute basic options of the 3 compilers Speed Space size pre no pre...
Dave Murphy
gameboy_dave
Online Now Send Email
Oct 30, 2002
5:39 pm
13182
Hi David, ... RomImage 0x08000000 0x2000000 { RomImage 0x08000000 { Boot.o (Init, +First) * (+RO) } FastRam 0x03000000 0x7f00 { your_dhrystone_object.o *...
Alex Ganea
alex_toresh
Offline Send Email
Oct 30, 2002
4:39 pm
13181
Anyone got any fast whizz bang Triangle/Sphere intersection techniques that are not heavily reliant on FPU , I've written one that works fine on systems with...
marcus lynn
mlynngba
Offline Send Email
Oct 30, 2002
4:05 pm
13180
For those that might care I have done yet another compiler test: I found this on the ARM website: "The ARM and Thumb C and Embedded C++ (EC++) compilers are...
David Welch
dwelchgba
Offline Send Email
Oct 30, 2002
10:05 am
13179
It was suggested to me that for calling functions in the codewave's library (the code is to be placed in iwram) that the declarations be made like this: ...
j_north2002
Offline Send Email
Oct 29, 2002
7:18 pm
13178
Has anyone used, and documented Hblank synced DMA ? I have some code that works (on hardware only) but I'm conserned about side effects. extern void...
Mike Wynn
mike.wynn@...
Send Email
Oct 28, 2002
4:36 pm
13177
http://www.dwelch.com/gba/dhry.htm The ARM tools are pretty damn good once you learn to control them. When you pay for a copy and support, for a certain period...
David Welch
dwelchgba
Offline Send Email
Oct 28, 2002
1:24 pm
13176
... that's kind of what I figured. It does look as if you only have to pay once for a license to use the product though. This is why I was looking at the ...
Dave Murphy
gameboy_dave
Online Now Send Email
Oct 28, 2002
1:44 am
13175
as I read it this mean ... ... If you have a valid support licence then this product is free for you (you've already paid) your support licence is not extended...
Mike Wynn
mike.wynn@...
Send Email
Oct 28, 2002
12:04 am
13174
... Putting DMA in a non-inline function has always worked for me, as it takes a couple cycles for the CPU to change the program counter. -- Damian...
yerricde
Offline Send Email
Oct 27, 2002
10:39 pm
13173
http://cmp.imag.fr/ARMProducts.html $500 for an academic license for ADS - might be useful to those at uni or something. not sure what's going on here though -...
Dave Murphy
gameboy_dave
Online Now Send Email
Oct 27, 2002
10:37 pm
13172
... or ... loop ... Ok it seems that you were right about the while loop preventing the DMA transfer to finish. As a matter of fact, i tried to use that code: ...
i7hermes
Offline Send Email
Oct 27, 2002
9:03 pm
13171
... from ... the ... probably find ... I tried this on visualboyadvance, but i get the same results on other emulators. I don't know what's the result on...
i7hermes
Offline Send Email
Oct 27, 2002
8:52 pm
13170
it may be caused by bad order of writing registers. try this macro: #define DmaCopy(s,d,c)\ {\ REG_DMA3SAD=(u32)s;\ REG_DMA3DAD=(u32)d;\ REG_DMA3CNT_L=c;\ ...
porneL
pornelkurna
Offline Send Email
Oct 27, 2002
8:05 pm
Messages 13170 - 13199 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help