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Hi again. :) As a newbie programmer who's really interested in doing game boy development, I was wondering what people felt were great/preferable development...
27 Oct 4, 2002
5:00 pm

groepaz
groepaz2000
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I'm trying to figure out the correct way to write a make for MSVC, but I keep getting the following: undefined reference to `__gccmain' undefined reference to...
25 Oct 4, 2002
5:00 pm

groepaz
groepaz2000
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I simply have not had the time to work on AGD, so I am posting the source code on my web site at http://agd.emuunlim.com. John Marco Panettiere...
1 Oct 3, 2002
9:41 pm

agd_developer
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Hi All... Is anyone using a DevKitAdv based on GCC 3.2 with the lnkscript and crt0.S from devrs.com? Or the gba.x and crt0.S from Dark Fader's MyLib? Here's...
3 Oct 3, 2002
6:26 pm

John Seghers
johnse98072
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I'm about to get back into GBA development... My PC is 100% Linux... DevKit Advance sounds good for a compiler set, but I can't seem to find a nice open source...
5 Oct 3, 2002
8:11 am

Luke-Jr
Luke7Jr
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I'm a newbie in GBA dev and I wanna choose the right tool for me. Ham, that is simple and full-of-macros or the Devkit, that is not so simple and without any...
3 Oct 2, 2002
11:15 pm

Pete Gonzalez
gonz1242
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Hi everyone, Sorry for the blatent self-promotion, but I thought some list members might be interested in my latest project for the GBA. It's a fully 3D ...
9 Oct 1, 2002
11:25 pm

James Daniels
j_r_daniels
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greetings! i wrote a tic-tac-toe to demonstrate the capabilities of Aurora engine - namly controlling the game with the mobile phone's key pad and using SMS...
14 Oct 1, 2002
9:35 pm

CK
x@...
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I'm very interested in reverse engineering the E-Reader but unfortunately do not have the time at this point, and it would be my first attempt at reverse...
1 Sep 27, 2002
7:41 pm

Weezerman
nutzipper
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I'm trying to link CodeWaves .mod player to my project; could someone help steer me here: The included makefile for their sample project for GCCArm includes: ...
1 Sep 27, 2002
7:36 pm

j_north2002
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I'm having a strange problem using constant variables that I can't figure out. It seems like the constants don't get linked at all. In a very simple compiler...
7 Sep 26, 2002
2:08 pm

Johnny_north
j_north2002
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Does someone have the entire list of BIOS Calls with params & address ? Seems pretty usefull... ... Thankz Warp...
5 Sep 26, 2002
12:58 pm

José Manuel Bento
pepoff2002
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Hi everybody, i'm about to compute my first gba demos in c++ but i have problems to compile a program using classes, OOP in general; Since that, i was...
1 Sep 26, 2002
11:15 am

micamuse51
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I know there was a discussion on this a while ago, I just bought an e- reader and I was wondering if anybody is actively trying to reverse engineer the...
2 Sep 26, 2002
11:14 am

Jonathan Perret
jonathan.perret@...
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hello there... after reading through the tutorial about timers on thepernproject.com, i implemented a timer in my program which seemed to work properly... i am...
1 Sep 25, 2002
6:55 pm

schoebey
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A new problem has come up for me. I'm adding in c++ support to my project so I downloaded Jeff Frohwein's crt0.s and linkscript file. My project isn't...
2 Sep 25, 2002
5:58 pm

Jan-Lieuwe Koopmans
jan-lieuwe@...
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Hi everyone, I've noticed that 4 seperate object files in my project are each using 3080 (0xc08) bytes of IWRAM (wasting a total of 12320 bytes). The precise...
18 Sep 22, 2002
3:06 pm

groepaz
groepaz2000
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Before I go about writing one, does anyone know of GBA graphics conversion tool that will convert a 256 color image (PCX, BMP etc.) into a map, character set,...
2 Sep 20, 2002
9:54 pm

yerricde
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Hi all, I think I've come across a weird bug in GCC when compiling to thumb code in ROM. The code works at -O0, fails completely at -O1 and goes slightly wrong...
52 Sep 19, 2002
6:15 pm

Pete
dooby@...
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[Warning - I am realtively new to GBA development] I am experiencing an odd behavior which started after I installed DevKitAdv onto my W2K machine which I had...
6 Sep 19, 2002
2:06 pm

groepaz
groepaz2000
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Hi all, Charmed Labs recently posted eCos for the GBA and Xport which includes support for gdb and Insight. Take a look at: www.charmedlabs.com/ecosmain.htm ...
1 Sep 19, 2002
9:15 am

richintervideo
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Anyone know exactly how the Tony Hawks background are done.. I know TH2 uses 2 mode7 background to give the maximum 512 tiles and allowing zoom whereas Tony...
5 Sep 18, 2002
3:34 pm

marcus lynn
mlynngba
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The Yahoo group archives are down so I cannot search them for this topic so I wil post in haste (or is that simply post haste). I think I will be shifting over...
3 Sep 18, 2002
1:15 am

yerricde
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Hi everyone. I'm having a bit of a problem getting my code to support malloc/free/new/delete. Currently I'm using THUMB GCC 2.9.x, which is the one Jeff...
2 Sep 17, 2002
7:32 pm

Wogan
wogan_gwb
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hi all! my newest project is finally ready! connect a mobile phone to gba and play multiplayer games! download VIDEO CLIP here: ...
10 Sep 17, 2002
11:01 am

Peter Moraliyski
moraliyski
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Hello all, I'm writing to announce that I've released CowBite's source code under GPL. Lately I have just been too busy to devote any time to it, and I feel...
1 Sep 16, 2002
4:52 am

Thomas
SorcererXIII
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Hi Could anyone point me in the direction of a tutorial that covers SKEWING SPRITES; ie so a sprite that is like: ***** appears as ***** * *...
4 Sep 15, 2002
3:15 pm

belmieh
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Hi all, I've uploaded the binary files of my custom devkitadv build for Windows system. It is based on Tom's devkitadv for linux so it include binutils 2.12.1...
18 Sep 15, 2002
4:51 am

James Daniels
j_r_daniels
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To test how fast my code is running, I made a little subroutine to dump the contents of the VCOUNT register on the screen, once per time through my game loop....
3 Sep 14, 2002
3:56 pm

yerricde
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Hi all, I was running the gcc 3.0.2 dev kit advance from fenix, and I just now setup the one using gcc 3.2 by Thomas. I unpackaged the zips in a separate...
1 Sep 14, 2002
11:58 am

Joey Chang
nanchaku
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