Hi again. :) As a newbie programmer who's really interested in doing game boy development, I was wondering what people felt were great/preferable development...
I'm trying to figure out the correct way to write a make for MSVC, but I keep getting the following: undefined reference to `__gccmain' undefined reference to...
Hi All... Is anyone using a DevKitAdv based on GCC 3.2 with the lnkscript and crt0.S from devrs.com? Or the gba.x and crt0.S from Dark Fader's MyLib? Here's...
I'm about to get back into GBA development... My PC is 100% Linux... DevKit Advance sounds good for a compiler set, but I can't seem to find a nice open source...
I'm a newbie in GBA dev and I wanna choose the right tool for me. Ham, that is simple and full-of-macros or the Devkit, that is not so simple and without any...
Hi everyone, Sorry for the blatent self-promotion, but I thought some list members might be interested in my latest project for the GBA. It's a fully 3D ...
greetings! i wrote a tic-tac-toe to demonstrate the capabilities of Aurora engine - namly controlling the game with the mobile phone's key pad and using SMS...
I'm very interested in reverse engineering the E-Reader but unfortunately do not have the time at this point, and it would be my first attempt at reverse...
I'm trying to link CodeWaves .mod player to my project; could someone help steer me here: The included makefile for their sample project for GCCArm includes: ...
I'm having a strange problem using constant variables that I can't figure out. It seems like the constants don't get linked at all. In a very simple compiler...
Hi everybody, i'm about to compute my first gba demos in c++ but i have problems to compile a program using classes, OOP in general; Since that, i was...
I know there was a discussion on this a while ago, I just bought an e- reader and I was wondering if anybody is actively trying to reverse engineer the...
hello there... after reading through the tutorial about timers on thepernproject.com, i implemented a timer in my program which seemed to work properly... i am...
A new problem has come up for me. I'm adding in c++ support to my project so I downloaded Jeff Frohwein's crt0.s and linkscript file. My project isn't...
Hi everyone, I've noticed that 4 seperate object files in my project are each using 3080 (0xc08) bytes of IWRAM (wasting a total of 12320 bytes). The precise...
Before I go about writing one, does anyone know of GBA graphics conversion tool that will convert a 256 color image (PCX, BMP etc.) into a map, character set,...
Hi all, I think I've come across a weird bug in GCC when compiling to thumb code in ROM. The code works at -O0, fails completely at -O1 and goes slightly wrong...
[Warning - I am realtively new to GBA development] I am experiencing an odd behavior which started after I installed DevKitAdv onto my W2K machine which I had...
Hi all, Charmed Labs recently posted eCos for the GBA and Xport which includes support for gdb and Insight. Take a look at: www.charmedlabs.com/ecosmain.htm ...
Anyone know exactly how the Tony Hawks background are done.. I know TH2 uses 2 mode7 background to give the maximum 512 tiles and allowing zoom whereas Tony...
The Yahoo group archives are down so I cannot search them for this topic so I wil post in haste (or is that simply post haste). I think I will be shifting over...
Hi everyone. I'm having a bit of a problem getting my code to support malloc/free/new/delete. Currently I'm using THUMB GCC 2.9.x, which is the one Jeff...
Hello all, I'm writing to announce that I've released CowBite's source code under GPL. Lately I have just been too busy to devote any time to it, and I feel...
Hi all, I've uploaded the binary files of my custom devkitadv build for Windows system. It is based on Tom's devkitadv for linux so it include binutils 2.12.1...
To test how fast my code is running, I made a little subroutine to dump the contents of the VCOUNT register on the screen, once per time through my game loop....
Hi all, I was running the gcc 3.0.2 dev kit advance from fenix, and I just now setup the one using gcc 3.2 by Thomas. I unpackaged the zips in a separate...