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Messages 12833 - 12862 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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12862
You might look at CodeWrite. It's a powerful programmer's editor that is fully extendable through multiple programming languages (you can write macros in...
Mike Schwartz
mykes@...
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Oct 3, 2002
1:32 am
12861
... I use Visual Studio .NET with custom macros that generate a GNU Makefile. It's the world's must customizable editor, and most importantly it has ...
Pete Gonzalez
gonz1242
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Oct 2, 2002
11:16 pm
12860
... Devkit has better support. I sent an e-mail to the HAM guy, and (to date) I never received a response. In contrast, the devkit guys responded fairly...
Pete Gonzalez
gonz1242
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Oct 2, 2002
11:15 pm
12859
I found some bugs in goldroad and sent them to the author. I haven't heard a peep in response. Particularly, improper instructions were being assembled in...
Mike Schwartz
mykes@...
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Oct 2, 2002
8:59 pm
12858
... Suggestion from Jeff nailed the prolem on this. For the benefit of the archives, ld on the second line of the linker rule changed to gcc i.e. SFBB.elf:...
j_north2002
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Oct 2, 2002
7:42 pm
12857
Here are the relevant lines from my makefile: CFLAGS = $(IncPath) -mthumb -mthumb-interwork -c -g $(OPTFLAG) -Wall -fverbose-asm SFLAGS = $(IncPath)...
John Seghers
johnse98072
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Oct 2, 2002
7:42 pm
12856
So you want a free macro assembler for ARM? www.goldroad.co.uk very nice one it seems.. -henrik ... Fran: Dave Murphy [mailto:wintermute2002@...] ...
Henrik Rydgard
meloditronic@...
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Oct 2, 2002
5:18 pm
12855
... file. ... off I think it will try and output to a.out ... I made the suggested change: SFBB.elf: crt0.o crtbegin.o crtend.o main.o background.o board.o ...
j_north2002
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Oct 2, 2002
4:30 pm
12854
... yes, it is ... ;-) cheers, Markus...
Markus Glanzer
vampy2000.geo
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Oct 2, 2002
2:11 pm
12853
... True ! ... *ahem* I've been trying to do overlays with SDT 2.5 but couldn't succeed. I've read the ADS docs but it seems that the possibility to do...
6re9ouINet
joelouiz
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Oct 2, 2002
9:32 am
12852
... From: "yerricde" <d_yerrick@...> ... unfortunately, i can sort of agree. this *isn't* how you're supposed to optimize code, but it seems sometimes...
Matthew Conte
whatwouldbig...
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Oct 2, 2002
9:32 am
12851
... depends on your update code to be honest. Hardware sprites don't use mush in the way of CPU time :) the main problem you have is collision since that needs...
Dave Murphy
gameboy_dave
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Oct 2, 2002
9:31 am
12850
LD is trying to include the file SFBB.elf as if it were an object file. The -o signifies the name of the destination file. if you leave -o off I think it will...
Stuart McVicar
semcvicar
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Oct 2, 2002
3:12 am
12849
At the risk of being overindulgent here... I seem to have gotten rid of the undef refs by placing the linker flags at the end of the linked files list along...
j_north2002
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Oct 2, 2002
2:56 am
12848
Hi Dave, ... THUMB in ROM: Smaller, saves precious IWRAM. ARM in IWRAM: Generally about 4x faster than thumb in ROM. Putting ARM anywhere but IWRAM isn't a...
James Daniels
j_r_daniels
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Oct 2, 2002
2:26 am
12847
... Thumb is also more efficient from EWRAM. Code running from EWRAM drains the battery much more slowly slower than code running from ROM, even though it...
yerricde
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Oct 2, 2002
12:37 am
12846
From: "j_north2002" <johnny_north@...> ... So another theory goes up in smoke :( ... Well, almost. What you have listed there as CPPFLAGS should...
John Seghers
johnse98072
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Oct 1, 2002
11:28 pm
12845
Hi All... Is anyone using a DevKitAdv based on GCC 3.2 with the lnkscript and crt0.S from devrs.com? Or the gba.x and crt0.S from Dark Fader's MyLib? Here's...
ternarykevin
Offline Send Email
Oct 1, 2002
11:27 pm
12844
Hi Chris, ... Theoretically, although the number of visible polygons would be enormous because it's really optimised for an overhead viewpoint. By the way,...
James Daniels
j_r_daniels
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Oct 1, 2002
11:25 pm
12843
Does anyone have any thoughts on the advantages/disadvantages of ARM code versus THUMB code? It seems to be generally accepted that Thumb is more efficient...
Dave Murphy
gameboy_dave
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Oct 1, 2002
9:36 pm
12842
hi, ... ok ok, calm down young[1] man, I didn't mean to insult you (well maybe a little) it's just that I think as an _indie_ community we could avoid a lot of...
CK
x@...
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Oct 1, 2002
9:35 pm
12841
... grouping ... they ... be a problem ... I've now rearranged it to this: LDFLAGS = -L $(LIBDIR) -L $(LIBDIR2) -T lnkscript -lstdc++ -lgcc -lc same errors ......
j_north2002
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Oct 1, 2002
9:35 pm
12840
My library inclusions are: -lstdc++ -lgcc -lc Order is important on library inclusions unless you use the -( -) grouping arguments. I know that memcpy and...
John Seghers
johnse98072
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Oct 1, 2002
7:38 pm
12839
... the ... These are my options right now: maybe the paths are incorrect? LIBDIR = C:\GBA\lib\gcc-lib\arm-agb-elf\3.0.2\interwork LIBDIR2 =...
j_north2002
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Oct 1, 2002
6:42 pm
12838
... I've tried adding this option in; trying before and after all of the other options. I'm getting the same errors. Any other suggestions?...
j_north2002
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Oct 1, 2002
3:06 pm
12837
... Dear CK, I can assure you that Aurora is in no way based on gnokki.Everything has been written from scratch and nothing has been disassembled or...
Peter Moraliyski
moraliyski
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Oct 1, 2002
3:05 pm
12836
I would just use VBA -- it's not open source, but, IMO, it's the best GBA emulator out there. With the latest releases, it's even rivaling Mappy for debug...
Dennis Munsie
bea_dennis
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Oct 1, 2002
2:13 pm
12835
... boycott advance runs just fine under linux, not opensource though AFAIK you also might give wine a shot, some of the tools that deserve to be kept secret...
CK
x@...
Send Email
Oct 1, 2002
11:46 am
12834
... Hash: SHA1 ... Visualboy advance, easily the best emulator for the GBA. Tom - -- Email: tb100@... || Jabber: tombadran@... Homepage:...
Tom Badran
tb100badran
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Oct 1, 2002
11:46 am
12833
try adding -lstdc++...
Stuart McVicar
semcvicar
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Oct 1, 2002
11:46 am
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