... boycott advance runs just fine under linux, not opensource though AFAIK you also might give wine a shot, some of the tools that deserve to be kept secret...
CK
x@...
Oct 1, 2002 11:46 am
12836
I would just use VBA -- it's not open source, but, IMO, it's the best GBA emulator out there. With the latest releases, it's even rivaling Mappy for debug...
... Dear CK, I can assure you that Aurora is in no way based on gnokki.Everything has been written from scratch and nothing has been disassembled or...
My library inclusions are: -lstdc++ -lgcc -lc Order is important on library inclusions unless you use the -( -) grouping arguments. I know that memcpy and...
... grouping ... they ... be a problem ... I've now rearranged it to this: LDFLAGS = -L $(LIBDIR) -L $(LIBDIR2) -T lnkscript -lstdc++ -lgcc -lc same errors ......
hi, ... ok ok, calm down young[1] man, I didn't mean to insult you (well maybe a little) it's just that I think as an _indie_ community we could avoid a lot of...
CK
x@...
Oct 1, 2002 9:35 pm
12843
Does anyone have any thoughts on the advantages/disadvantages of ARM code versus THUMB code? It seems to be generally accepted that Thumb is more efficient...
Hi Chris, ... Theoretically, although the number of visible polygons would be enormous because it's really optimised for an overhead viewpoint. By the way,...
Hi All... Is anyone using a DevKitAdv based on GCC 3.2 with the lnkscript and crt0.S from devrs.com? Or the gba.x and crt0.S from Dark Fader's MyLib? Here's...
... Thumb is also more efficient from EWRAM. Code running from EWRAM drains the battery much more slowly slower than code running from ROM, even though it...
Hi Dave, ... THUMB in ROM: Smaller, saves precious IWRAM. ARM in IWRAM: Generally about 4x faster than thumb in ROM. Putting ARM anywhere but IWRAM isn't a...
At the risk of being overindulgent here... I seem to have gotten rid of the undef refs by placing the linker flags at the end of the linked files list along...
LD is trying to include the file SFBB.elf as if it were an object file. The -o signifies the name of the destination file. if you leave -o off I think it will...
... depends on your update code to be honest. Hardware sprites don't use mush in the way of CPU time :) the main problem you have is collision since that needs...
... From: "yerricde" <d_yerrick@...> ... unfortunately, i can sort of agree. this *isn't* how you're supposed to optimize code, but it seems sometimes...
... True ! ... *ahem* I've been trying to do overlays with SDT 2.5 but couldn't succeed. I've read the ADS docs but it seems that the possibility to do...
... file. ... off I think it will try and output to a.out ... I made the suggested change: SFBB.elf: crt0.o crtbegin.o crtend.o main.o background.o board.o ...
So you want a free macro assembler for ARM? www.goldroad.co.uk very nice one it seems.. -henrik ... Fran: Dave Murphy [mailto:wintermute2002@...] ...
Henrik Rydgard
meloditronic@...
Oct 2, 2002 5:18 pm
12857
Here are the relevant lines from my makefile: CFLAGS = $(IncPath) -mthumb -mthumb-interwork -c -g $(OPTFLAG) -Wall -fverbose-asm SFLAGS = $(IncPath)...
... Suggestion from Jeff nailed the prolem on this. For the benefit of the archives, ld on the second line of the linker rule changed to gcc i.e. SFBB.elf:...
I found some bugs in goldroad and sent them to the author. I haven't heard a peep in response. Particularly, improper instructions were being assembled in...
Mike Schwartz
mykes@...
Oct 2, 2002 8:59 pm
12860
... Devkit has better support. I sent an e-mail to the HAM guy, and (to date) I never received a response. In contrast, the devkit guys responded fairly...
... I use Visual Studio .NET with custom macros that generate a GNU Makefile. It's the world's must customizable editor, and most importantly it has ...
You might look at CodeWrite. It's a powerful programmer's editor that is fully extendable through multiple programming languages (you can write macros in...