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Topics   (List as Individual Messages) Messages Latest Post

I'm using the TV-De-Advance (see www.lik-sang.com) to display output from the GBA on a TV. I did a simple test, alternating the background between two colors ...
10 Sep 10, 2002
1:35 am

Collin van Ginkel
fleppes2001
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I was experimenting with making a TB303-like filter effect by dynamically generating waveforms for sound channel 3 when I discovered an unfortunate "feature"...
1 Sep 8, 2002
3:47 am

yerricde
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Hi! I've now released the final version of the free Krawall SDK. Krawall is still a library for replaying XM's and S3M's, however only the latter is available...
6 Sep 7, 2002
4:50 am

SorcererXIII
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I want to set up bg 2 in mode 1 to create a scrollable background. The bg is made from a complete image so there is no tile repetion and it is divided it in...
8 Sep 6, 2002
10:52 am

Omar Cornut
segamastersy...
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Never mind about that DMA problems post a few hours ago. It turns out that this: "&Map[256]" is somehow different from "(&Map + 256)". I don't know why, but...
5 Sep 6, 2002
10:52 am

y_mohamoud
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hello there.. since i need a timer in my game, i tried to create a function which uses one of the internal timer registers (obviously). the problem i...
5 Sep 5, 2002
9:05 pm

schoebey
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Hi, I'm trying to call Thumb ROM code from an ARM IWRAM routine. Unfortunately, I get error messages like this: Fastcode.text.iwram.o(.iwram+0xbd4): relocation...
1 Sep 5, 2002
5:27 pm

James Daniels
j_r_daniels
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I have a very simple test program, that has 2 backgrounds and two sprites but it does not work on any hardware, but runs fine on vba/ba the setup is simple,...
3 Sep 4, 2002
8:11 am

quirky_2k1
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There is a new debugging tool for GBA, GARD! GARD stands for Gameboy Advance Realtime Debugger The GARD package features: - Sending multiboot images to GBA -...
2 Sep 3, 2002
7:48 am

Pete Gonzalez
gonz1242
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Hey all. Is anybody out there using EMapper Advanced (http://gbadev.endostech.com/)? I've been looking for a good map editor for a long time, and this one ...
11 Sep 3, 2002
7:48 am

Pete Gonzalez
gonz1242
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Hi there! Just wanted to inform you that the source code for GBAsid and gbalibsidplay has been released and is available for download from the releases page at...
1 Aug 30, 2002
11:46 pm

Damir
gba@...
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Hi all, If there are only two players exists, should I use 8 bit/32 bit Normal Serial Communication insteading of using 16 bit Multi player communication....
3 Aug 30, 2002
6:48 pm

ePAc
epac@...
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Hi all, I want to put a lot of speech in a game. So I'm looking for some code to help do this. It doesn't need to be high quality, just clear and...
8 Aug 30, 2002
5:23 pm

TJ
treyjazz2k2
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Hey all, Just got an automated email from the Endostech team. Version 2.0 of EMapper Advanced has been released. And just before the long weekend too! ...
1 Aug 30, 2002
5:22 pm

gba_cactus
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...seems like everyone is doing one these days :) this one is called F.R.A.S. and can be found and downloaded from www.gatesboy.com/fras it's nothing special,...
1 Aug 29, 2002
3:00 pm

Danjel Rydén
superike9000
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... #define myFunc(a, ...) ((void)(0))s that is :-) Martijn...
10 Aug 28, 2002
8:07 pm

groepaz
groepaz2000
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Is there anybody that knows how to address internal registers of the Flash Advance Linker Xtreme (USB) from a PC ? I would like to build a card with special...
1 Aug 28, 2002
8:05 pm

PAUCHARD FRANCIS
pauchafs
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I'm wondering if I should make a general GBA Internet Communication Library, but I'm having doubts due to lack of interest in this project. First of all, you...
12 Aug 28, 2002
8:04 pm

nei_mod
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I know, it's not an general message and english is terrible but i think it is an interesting news-mail. In 3 Weeks i will start the "Weekly GBA Session" in...
1 Aug 27, 2002
12:22 pm

Tharo Herberg
belial_nox
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I'm trying to do a screen dump from the GBA to the PC. I've included mvb2lib.c into my program and I'm repeatedly calling dfputc to send the bytes up the...
13 Aug 27, 2002
1:15 am

John Seghers
johnse98072
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First, I'll get on to the problems I've been having using GCC and devkitadv. Basically, setting the pointers (using literals) is very very flaky. For example,...
8 Aug 25, 2002
12:12 am

John Seghers
johnse98072
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Thank you, Anders! It didn't strike me that the instructions were being reordered and that the right values weren't in the right registers when the DMA was...
1 Aug 25, 2002
12:10 am

Younes Mohamoud
y_mohamoud
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... Hash: SHA1 hello list, does somebody on this list has the godmaze mb cable. i just soldered the cable as described on the website. but i cant get it to...
1 Aug 24, 2002
12:42 pm

David Voswinkel
optixx2002
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Greetings All, We are working on using the GBA for a control console. I believe I have found a way around the logo display that I have not seen mentioned. I...
13 Aug 23, 2002
11:57 pm

Willem kokke
thezensunni
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Who is using the Xport? I just got mine and have found it a super easy wasy to interface to the real world. My AGB can now control my entire house its great!...
1 Aug 23, 2002
6:38 pm

Daniel
webmaster@...
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This discussion has led me to think more about how one could create a GPL'd engine that didn't GPL the game code. I think I've figured out a way. The game...
13 Aug 23, 2002
4:47 pm

Mikael Claesson
miclaes
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Hi! Krawall is now purchasable online at http://mind.riot.org/krawall/ The free SDK is still there and RC2 will probably become the final version of the free...
1 Aug 23, 2002
1:32 pm

Sebastian Kienzl
zap@...
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... Technically, IIRC, if it is used as a dynamic link library than no requirement that client be gpl'd. If it is statically linked (included with binary) then...
18 Aug 22, 2002
11:51 am

groepaz
groepaz2000
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From: "Pete Gonzalez" <gonz@...> ... I've run into the situation to which you are refering. However, I've also had it run flawlessly and allowed me to...
4 Aug 21, 2002
12:00 pm

Maurice Sibrandi
mauricesibrandi
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hi, here's a new release: GBAsid - the first C64 SID emulator for the GameBoy Advance. this release includes a 'ready to go' GBAsid, some SID tunes and the...
11 Aug 20, 2002
9:05 pm

John Seghers
johnse98072
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