... Visual Studio .NET stores its IDE project files in XML. This means that it's trivial (with the right scripting language) to have a script construct the...
... Great! I've really gotten tired of having to debug my C++ template classes on a PC. Now I can debug them... in assembly language? :-} Cheers, -Pete...
I have a very simple test program, that has 2 backgrounds and two sprites but it does not work on any hardware, but runs fine on vba/ba the setup is simple,...
Mike Wynn
mike.wynn@...
Sep 3, 2002 8:01 pm
12605
... There's a situation where you need to sort your sprites according to their priorities IE pri 0 then pri 1 etc. You've just encountered it. Least I'd assume...
... sprites ... 1 is the ... changes the ... the char, ... So if I understand this correctly, the order of things is like this (priorities in parenthesis): Top...
I want to set up bg 2 in mode 1 to create a scrollable background. The bg is made from a complete image so there is no tile repetion and it is divided it in...
... You can fit 256 8-bit tiles or 512 4-bit tiles into a 16 KB bank. If you have more than 256 tiles, just use tile numbers greater than 255. If a tile...
you would need to use a hblank to change the char base block value at the correct position down the screen. either that or use two layers and have the first...
... No, that was the NES, with a hard limit of 256 different tile indices. Some games stretched their title screens over four 4 KB tile banks to cover all 960...
yeah, got a bit confused as to what he was asking about there! the example I was giving was for a 360 * 240 map which was using 1350 unique 16 colour chars (it...
hello there.. since i need a timer in my game, i tried to create a function which uses one of the internal timer registers (obviously). the problem i...
You're sure you have declared REG_TM3D to be volatile right? Otherwise the value will likely be cached, thus changes in it will be unnoticed? Just something...
... How is 'REG_TMD3D' defined? Is it volatile? Waiting for Vblank within the while loop puts the CPU on halt until a Vblank interrupt fires, so that happens...
Jan-Lieuwe Koopmans
jan-lieuwe@...
Sep 5, 2002 5:02 pm
12615
Normally there is no need to check the timer yourself.. The normal timer usage is this: Set the correct period to use.. (every 1, 64, 256 or 1024 clocks) Set...
Hi, I'm trying to call Thumb ROM code from an ARM IWRAM routine. Unfortunately, I get error messages like this: Fastcode.text.iwram.o(.iwram+0xbd4): relocation...
... the ... well, that is exactly the plan. i wanted to implement a timer that is accurate to 1/1000 s... ... volatile ... it was indeed the problem that the...
... the correct position down >the screen. either that or use two layers and have the first set to the first char block (showing >the top half) and the second...
I'm not sure what's causing these problems but DMA is giving me a lot of headaches. Basically, consecutive DMAs seem to be screwing up. Using Mappy I can see...
er - you are incorrect.. 1 16 colour char is 32 bytes not 64 so you can actually only access half of video ram (32 * 1024 = 32768 bytes or 32k) in 16 colour...
Hi! I've now released the final version of the free Krawall SDK. Krawall is still a library for replaying XM's and S3M's, however only the latter is available...
Sebastian Kienzl
zap@...
Sep 6, 2002 10:52 am
12623
The demo isn't too bad but you don't have any 32 channel music included. Can you add a 32 channel track to the download? 'whispers.xm' is a good example or...
On Fri, 6 Sep 2002 11:58:40 +0100 Martin Piper <martinp@...> wrote: Hi! ... For a simple reason, Krawall can't handle 32 channels at once, 24 is the ...
Sebastian Kienzl
zap@...
Sep 6, 2002 3:17 pm
12625
"Lego Bionicle: Matoran Adventures" due out next month uses a 32 channel player and uses 40% CPU when doing this. So I don't think it's over kill in the...
... Well, theoretically Krawall can mix 32 channels with less than 40% usage (2.6 + 32*1.13) too, provided that these channels are panned far left or right or...
Sebastian Kienzl
zap@...
Sep 6, 2002 7:20 pm
12627
I don't want to sound like I'm doing a promotional bit or something, but for anyone wanting to add music to their games/demos, I do think that the Krawall SDK...
I'm using the TV-De-Advance (see www.lik-sang.com) to display output from the GBA on a TV. I did a simple test, alternating the background between two colors ...
Hi, We're experiencing the same 'error' here. We've also ordered the NTSC version and are using it in the Netherlands (PAL territory) and now know, thanks to...
NTSC refreshrate 59,94 fps GBA refreshrate 59.727 fps But I'm not gonna do make any conclusions from this, I don't know the TV-De-Advance :-) ... From:...
... GBA generates about 59.73 (2^24 / 280896) Hz vertical refresh. NTSC TV uses about 59.94 (60000 / 1001) Hz vertical refresh. The difference is 0.213 Hz....