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Messages 1252 - 1285 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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1252
Hi, There are several ways to update a linear screenbuffer, what would be the fastest method? a. Drawing direct to screen b. Drawing to the backbuffer and...
Martijn Wenting
mwenting@...
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Feb 1, 2001
9:53 am
1253
Martijn IMHO, the fastest method is to maintain your screen buffer in fast, single-cycle ram (32Kb) and then either DMA it to the front buffer in VRAM at the...
Tom Kane
tom.kane@...
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Feb 1, 2001
10:03 am
1254
Hi, Just read somewhere that MarioKart Advance will feature a 4 player mode without the need for more than one cart (pocket.ign.com today) I'm not 100%...
Collin van Ginkel
collin@...
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Feb 1, 2001
11:34 am
1255
At 10:51 AM 2/1/01 -0800, you wrote: Which freeware compilers and assembler is everyone using? Where can I get them?...
Marcus Linkert
paninaro@...
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Feb 2, 2001
5:10 am
1256
... This implies that there is an "Game-Boot" routine in the built-in OS for booting a game over a link connector? Is this right... -Anthony...
Anthony Ball
anthony@...
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Feb 2, 2001
9:37 am
1257
Sounds like an excellent way to make a cheap devkit to me ;-) ... From: "Anthony Ball" <anthony@...> To: <gbadev@yahoogroups.com> Sent:...
Otaku
otaku@...
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Feb 2, 2001
10:02 am
1258
Sounds like an excellent way to make a cheap devkit to me ;-) Great Minds... ;) -Anthony...
Anthony Ball
anthony@...
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Feb 2, 2001
3:33 pm
1259
If someone were to produce a GBA cartridge with SRAM instead of ROM, then I guess it would be a full devkit! Hope N actually promotes homebrew like Wonderswan...
Sean Dunlevy
sean@...
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Feb 2, 2001
3:52 pm
1260
Hey group, I was just wondering if there were any GBA artists on this mailing list. I recently got a job doing animation for the GBA, and its my first time...
John Beauchemin
johnb@...
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Feb 2, 2001
8:58 pm
1261
hey person ... Im a GBA artist .. well that is apart from my own projects I still need to land a job havent heard back from several people yet :-\ really...
Melvin de Voor
MelvinDV@...
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Feb 2, 2001
9:09 pm
1262
If someone were to produce a GBA cartridge with SRAM instead of ROM, then I guess it would be a full devkit! Hope N actually promotes homebrew like Wonderswan...
Charles Doty
cddoty@...
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Feb 3, 2001
2:11 am
1263
Charles, there's a WSC group here: http://groups.yahoo.com/group/wscdev There you'll find some more info on this machine. And regarding your question, the...
dbrioso@...
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Feb 3, 2001
7:43 pm
1264
The Eval ZIP seems to be corrupt on gbadev.org......
Luke-Jr
mike@...
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Feb 3, 2001
7:47 pm
1266
Charles, there's a WSC group here: http://groups.yahoo.com/group/wscdev There you'll find some more info on this machine. And regarding your question, the...
Charles Doty
cddoty@...
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Feb 3, 2001
9:32 pm
1267
Hi! How can I set the colors in RAW format? When I use images from gbadev.org demos - everything is fine. When I'm trying to create something new in Photoshop...
MadCar
Sorok@...
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Feb 4, 2001
12:42 am
1269
Hey, in pal modes you gotta set a palette. In nopal modes ( 3 & 5 ) there should be no troubles. - Nokturn...
Nokturn
nokturn_@...
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Feb 4, 2001
8:06 am
1272
Pal modes, nopal modes... I wish I had a clue what you were talking about. There was the GBDok which explained GBC graphics through GBDK. Anything similar for...
Mezlaq
mezlaq@...
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Feb 4, 2001
7:03 pm
1273
Has anyone figured out how to use the internet features of GBA yet? If so, I'd really like to know so I can begin making my internet GBA game... Also, does...
Luke-Jr
mike@...
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Feb 4, 2001
7:37 pm
1274
I installed it, but it keeps saying Unable to open this product's licence file. CDA0029 The C-Dilla Licence Management System cannot be loaded. Please check...
Luke-Jr
mike@...
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Feb 4, 2001
7:46 pm
1275
N/M... I feel stupid now for not reading the NFO for the crack... Oh well. It works fine....
Luke-Jr
mike@...
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Feb 4, 2001
7:49 pm
1276
GB Xchange won't work for writing GBA stuff, as the timing for the cart is different. ... ...
jim bagley
jimbagley@...
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Feb 4, 2001
8:00 pm
1277
I mean if I were writing to a normal GB flash cart... Or does GBA software not run on the old carts?...
Luke-Jr
mike@...
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Feb 4, 2001
8:21 pm
1278
Thanks Tom, I think splitting rendering-code up in 8kb chunks isn't an option i'm afraid ... Anyone else got any idea's on this? or does everyone agree with...
Martijn Wenting
mwenting@...
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Feb 4, 2001
8:22 pm
1279
I have done some quick tests with my plasma demo "kunterbunt" and found the "rendering to internal-ram and dma'ing to vram" version a bit slower than the first...
Dennis Ranke
exoticorn@...
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Feb 4, 2001
8:30 pm
1280
... Nope.. different voltage and stuff like that, at least that's what I thought. Buy the dev kit :) Martijn...
Martijn Reuvers
martijn@...
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Feb 4, 2001
8:46 pm
1281
What dev kit? CAN I buy the Nintendo dev kit?...
Luke-Jr
mike@...
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Feb 4, 2001
8:49 pm
1282
Depends on your background as a gamedeveloper... You'll have to apply for the dev kit (see nintendo.com for the AGBInquiry details). And when the say yes,...
Martijn Reuvers
martijn@...
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Feb 4, 2001
8:54 pm
1283
Euhmm www.nintendo.com make that www.noa-engineering.com :) Greetz, Collin van Ginkel - two tribes - digital happiness visit http://www.twotribes.com...
Collin van Ginkel
collin@...
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Feb 4, 2001
9:12 pm
1284
well ok :) "he who seeks, shall find..." Martijn Reuvers { digital happiness @ http://www.twotribes.com } ... From: "Collin van Ginkel" <collin@...> ...
Martijn Reuvers
martijn@...
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Feb 4, 2001
9:17 pm
1285
Well, that site's useless... Nintendo only lets companys join as official developers......
Luke-Jr
mike@...
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Feb 5, 2001
12:36 am
Messages 1252 - 1285 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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