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I've just bought my self a new toy ...a PSX->USB adapter, a great little gadget, makes my PSX analog joypad appear as a PC usb joystick, 4 analog and 16...
12 Aug 13, 2002
11:23 pm

colinraybrown
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Could a DMA access to VRAM/OAM memory during HBlank cause a DMA lock up if OBJ display processing enabled for hblanks.. ? , this is a programming caution from...
4 Aug 13, 2002
5:56 pm

Daniel
webmaster@...
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From: "Wim Yedema" <wim.yedema@...> ... Yes. I found in GNU's make documentation--such that it is--that the .o.raw format is obsolete. ... In doing...
1 Aug 13, 2002
1:44 am

John Seghers
johnse98072
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I'm using GNU make and I'm having difficulties. I'm hoping someone here will be able to help. I process my graphics files from .bmp files to .o files by using...
8 Aug 12, 2002
1:34 pm

yerricde
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I have a general question about rendering backgrounds. I am trying to implement a "Strip renderer" as people here on the board have called it, basically...
4 Aug 12, 2002
12:50 pm

tharo@...
belial_nox
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On behalf of a colleague, I would like to know what's at 0x124 and 0x168 in the GBA BIOS, and/or what BIOS call(s) this code is part of. And has/is anybody...
5 Aug 10, 2002
12:19 pm

Rafael Vuijk (aka Dar...
drkfdr
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Hi guys, to celebrate the 10,000th visitor to my GBA pages I decided it was time to do some more GBA coding. What's new: * a dodgy GBA hack of an open source...
1 Aug 9, 2002
9:11 pm

Pete
dooby@...
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The intro of the game Dragon ball Z was a amazing movie. Im wondering how did they do it?? Is it in Mode 5 or...? If it is Mode 5, do they scale it? Im very...
2 Aug 9, 2002
5:01 pm

yerricde
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Hi all, The Xport for the Gameboy Advance is now available for online purchase at www.charmedlabs.com For those hardware-oriented developers, the Xport is a...
2 Aug 8, 2002
2:52 pm

bjohnson13_99
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Does anyone know how to tell if a DMA channel has finished its work. I was under the impression that the top bit of the DMA Control reg was cleared once the...
3 Aug 8, 2002
1:47 pm

yerricde
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I would love to have some kind of wavetable sound (if I had my druthers, this would include extra amenities like reverb and chorus, and maybe some form of...
2 Aug 7, 2002
4:38 am

yerricde
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I'm just about to try and start to do a bit of devlopment. So before I start I was hoping for advice before I mess-up my PC. I have XP, with MSVC++ 6.x and the...
3 Aug 6, 2002
1:35 pm

jason rogers
jason_lee_ro...
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Phew, It's now over. I'd like to thank all of you who contributed entries to the mobile demo competition. The quality was something absolutely amazing....
1 Aug 5, 2002
10:39 am

Ville Vatén
villevaten
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Hi everyone, I have spent a good part of my summer learning about programming for the Game Boy Advance, and Blowhole is my first complete project. Blowhole is...
1 Aug 4, 2002
11:28 pm

Weezerman
nutzipper
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okay, I really needed some decent compression as LZ** just didn't give me the reduction I required, so I took pasi ojalas gunzip.c code and trimmed/fixed it to...
3 Aug 4, 2002
10:39 pm

Tom Badran
tb100badran
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Hi all, Just wanted to let your know GARD has been released. You will need a MBv2 and a FA cart in order to let this proggie work. you can snoop around GBA...
1 Aug 4, 2002
10:16 pm

nei_mod
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... Hash: SHA1 hello list iam looking for some in game routines to print some game info on the screen. while using mode7 gfx , i think i have to use sprites to...
7 Aug 2, 2002
11:30 pm

Willem Kokke
thezensunni
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Hi, As I know, the modulo (x%y) and division (x/y) instructions are fairly slow on GBA. Are there any other instructions or program sequences to avoid on GBA...
6 Aug 2, 2002
2:54 pm

Christian Votava
cvotava@...
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Hi, We are experiencing problems with the latest carts of Flash Advance carts. Our savegames use 4 KBits EEPROM. If we burn our game on the latest carts (with...
2 Aug 2, 2002
1:18 pm

Dennis Munsie
bea_dennis
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Having faced a few multi-player woes on our current project, it would be interesting to see a cycle-exact app that emulated 2-4 connected GBAs, and would allow...
5 Aug 2, 2002
11:22 am

Mike Wynn
mike.wynn@...
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Sorry if this has been asked before, but I didn't see it in the archives... I've downloaded and installed DevkitAdvance for Linux (the one from ...
2 Aug 2, 2002
8:05 am

Tom Badran
tb100badran
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Has anybody figured out how to do an IWRAM code overlay? For instance, if I want to devote only 4 KB of IWRAM to code, but I have 40 KB of code that wants to...
3 Aug 1, 2002
4:55 pm

John Seghers
johnse98072
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Hi Everyone Out of interest, who on this list is working on 3D? Do we have anyone working for any of the big players such as Raylight, Graphic State, Torus, ...
17 Jul 31, 2002
1:58 am

Andrew Cox
basementjaxx...
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Anyone know what the Tony Hawks balance meter maths is , I've done around 6 implementations for Shaun Murray Pro WakeBoarder on GBA and its still not what the...
6 Jul 31, 2002
1:57 am

TJ
treyjazz2k2
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Is there any kind of Gamecube dev group? I am looking for information about the gamecube memory card. The memory card 59 has this chip: S014539 MX25L4001MC-60A...
2 Jul 30, 2002
4:00 pm

Matthew
dreamcastteen
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Hi It doesn't seem like it's possible to use \@ in macros in gnu assembler on gba. I suspect it's because \@ is used as comments. It does work in strings, but...
1 Jul 29, 2002
10:46 pm

Sten Larsson
fwstonebone
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Is it because of my nick that noone posts a reply to my threads? Or is it that none of you know anything about the MBv2 and its communication capabilities? I...
4 Jul 29, 2002
11:58 am

nei_mod
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Does anyone know if there is a size restriction one needs to keep in mind if your planning to have a game published (8M, 32M, 64M)? Thanks, Jeff (D)...
5 Jul 28, 2002
7:38 pm

Collin van Ginkel
fleppes2001
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Great day! I made my GBA play the multiboot jingle using my own PC<->GBA program. After that I made a simple routine for the PC as master to send data to the...
1 Jul 27, 2002
6:19 pm

nei_mod
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This is an unusual request, I want to declare all of the variables in a particular C source module so that they are assigned memory addresses in a given...
5 Jul 25, 2002
9:11 am

Markus Glanzer
vampy2000.geo
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