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Messages 12274 - 12303 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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12303
Hello Adrian, Wednesday, July 31, 2002, 10:09:04 PM, you wrote: AB> But there are a few things that would come even if this was true AB> 1. It wouldnt stop...
groepaz
groepaz2000
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Aug 1, 2002
9:23 am
12302
But there are a few things that would come even if this was true 1. It wouldnt stop emulators running binaries without the copyright header corrected. 2. It...
Adrian Brown
enliten_uk
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Jul 31, 2002
8:24 pm
12301
A bill introduced in the United States Senate as S. 2395 is set to destroy the homebrew GBA development scene. It bans the distribution of counterfeit labels...
yerricde
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Jul 31, 2002
7:52 pm
12300
... Look in the ARM manual for the gory details. The only GBA specific twist is that 8-bit writes to VRAM will become 16-bit writes with the 8 bits duplicated....
yerricde
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Jul 31, 2002
8:13 am
12299
Has anybody figured out how to do an IWRAM code overlay? For instance, if I want to devote only 4 KB of IWRAM to code, but I have 40 KB of code that wants to...
yerricde
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Jul 31, 2002
8:13 am
12298
There is an ARM doc that goes over that. For some reason I can't find it on ARM's site, but you can get it here ... ...
SorcererXIII
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Jul 31, 2002
2:31 am
12297
I've been playing with BSP trees lately: http://www.btinternet.com/~andrew.h.cox/GBA/index.html#X-lite Last autumn I was messing around with Virus-style...
Andrew Cox
basementjaxx...
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Jul 31, 2002
1:58 am
12296
also to add to this: the longer you are balancing the hard it is to get into the middle, the 'sweet spot' for balancing gets smaller and smaller. basically...
TJ
treyjazz2k2
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Jul 31, 2002
1:57 am
12295
Are you wanting to know the exact algorithm that Tony Hawks uses or just the general idea? Having played (my store bought cart) of THPS2 for many hours I can...
Shen Mansell
shenmansell
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Jul 30, 2002
11:35 pm
12294
Sorry that was my to say 'most other industry programmers are, like myself, quite helpful' ... From: Adrian Brown [mailto:adrian@...] Sent: 30...
Adrian Brown
enliten_uk
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Jul 30, 2002
10:51 pm
12293
fraid I havent played tony hawks, but ive found most other industry are like myself, quite helpful, i would start by finding the programmers email address and...
Adrian Brown
enliten_uk
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Jul 30, 2002
10:45 pm
12292
32 bits reads and writes should be 32 bit aligned 16 bits reads and writes should be 16 bit aligned 8 bits reads and writes should be 8 bit aligned (hard to go...
Willem kokke
thezensunni
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Jul 30, 2002
9:51 pm
12291
... Do you know of any comprehensive documentation on the GBA memory alignment rules? For example, it seems that VRAM must be written using 16-bit words with...
Pete Gonzalez
gonz1242
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Jul 30, 2002
8:59 pm
12290
Get the designer to come up with a mathematical model and to justify it to you. Then the designer will give up. ;-) ... From: marcus lynn...
Martin Piper
fnagaton
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Jul 30, 2002
7:06 pm
12289
Hey there, I would try aligning it anyway - and for that matter, align any other large arrays or structures so that you can always do 32-bit transfers without...
SorcererXIII
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Jul 30, 2002
6:03 pm
12288
DP> I don't think it is an alignment problem as if the array isn't decared DP> as CONST then it works fine with all gfx showing correctly. If const DP> is...
porneL
pornelkurna
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Jul 30, 2002
5:42 pm
12287
Anyone know what the Tony Hawks balance meter maths is , I've done around 6 implementations for Shaun Murray Pro WakeBoarder on GBA and its still not what the...
marcus lynn
mlynngba
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Jul 30, 2002
5:17 pm
12286
strange - im using const arrays of data for pretty much all the data in my projects with no problems at all.. (and that's at least 3+ meg in most of them!) I...
ninge
n1nge
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Jul 30, 2002
4:07 pm
12285
http://groups.yahoo.com/group/gamecubedev/ is a GC dev group. Very small ATM. My up and coming website www.gamecubeland.com/index.php which is currently under...
Matthew
dreamcastteen
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Jul 30, 2002
4:00 pm
12284
oh well, because it shifts from always-at-4-byte-aligned IRWAM to whatever-fits-ld-mood-aligned ROM... so it might be very well an alignment problem ... kust...
Markus Glanzer
vampy2000.geo
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Jul 30, 2002
4:00 pm
12283
I don't think it is an alignment problem as if the array isn't decared as CONST then it works fine with all gfx showing correctly. If const is decalred then...
Derek Payne
dmpauctions
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Jul 30, 2002
3:52 pm
12282
This is just a stab in the dark, but could it be an alignment problem? Could you post (if small) email (if large) your map file for the project? ... From:...
Mat
matth@...
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Jul 30, 2002
3:21 pm
12281
hmmm, are you sure your data is padded correctly? is any chance that the fifth array is a multiple of 2 bytes long instead of 4? if that was the case it would...
ninge
n1nge
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Jul 30, 2002
3:21 pm
12280
I do this and then all the graphics mess up..... even the graphics that don't use the code!! I have declared the array as const as below and also change the ...
Derek Payne
dmpauctions
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Jul 30, 2002
2:54 pm
12279
Is there any kind of Gamecube dev group? I am looking for information about the gamecube memory card. The memory card 59 has this chip: S014539 MX25L4001MC-60A...
Dan Cotter
dancotter2001
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Jul 30, 2002
8:43 am
12278
Hi It doesn't seem like it's possible to use \@ in macros in gnu assembler on gba. I suspect it's because \@ is used as comments. It does work in strings, but...
Sten Larsson
fwstonebone
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Jul 29, 2002
10:46 pm
12277
Have you thought about emulating the serial interface over tcp/ip that way two emulators can run on two or more separate PC's, and all the nec timing info can...
Mike Wynn
mike.wynn@...
Send Email
Jul 29, 2002
10:33 pm
12276
I started on an emulator that is supposed to be very exact, because I want more detailed profiling information, and yes, that would include comms But 1) don't...
Willem kokke
thezensunni
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Jul 29, 2002
8:28 pm
12275
Having faced a few multi-player woes on our current project, it would be interesting to see a cycle-exact app that emulated 2-4 connected GBAs, and would allow...
simonclarke
Online Now Send Email
Jul 29, 2002
7:55 pm
12274
Hey, Well I'm not having troubles with the GBA registers, or bios functions, but the mbv2 itself :\. Thanks for trying to help anyhoo. I got an email from...
nei_mod
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Jul 29, 2002
11:58 am
Messages 12274 - 12303 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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