Hello Adrian, Wednesday, July 31, 2002, 10:09:04 PM, you wrote: AB> But there are a few things that would come even if this was true AB> 1. It wouldnt stop...
But there are a few things that would come even if this was true 1. It wouldnt stop emulators running binaries without the copyright header corrected. 2. It...
A bill introduced in the United States Senate as S. 2395 is set to destroy the homebrew GBA development scene. It bans the distribution of counterfeit labels...
... Look in the ARM manual for the gory details. The only GBA specific twist is that 8-bit writes to VRAM will become 16-bit writes with the 8 bits duplicated....
Has anybody figured out how to do an IWRAM code overlay? For instance, if I want to devote only 4 KB of IWRAM to code, but I have 40 KB of code that wants to...
I've been playing with BSP trees lately: http://www.btinternet.com/~andrew.h.cox/GBA/index.html#X-lite Last autumn I was messing around with Virus-style...
also to add to this: the longer you are balancing the hard it is to get into the middle, the 'sweet spot' for balancing gets smaller and smaller. basically...
Are you wanting to know the exact algorithm that Tony Hawks uses or just the general idea? Having played (my store bought cart) of THPS2 for many hours I can...
fraid I havent played tony hawks, but ive found most other industry are like myself, quite helpful, i would start by finding the programmers email address and...
32 bits reads and writes should be 32 bit aligned 16 bits reads and writes should be 16 bit aligned 8 bits reads and writes should be 8 bit aligned (hard to go...
... Do you know of any comprehensive documentation on the GBA memory alignment rules? For example, it seems that VRAM must be written using 16-bit words with...
Hey there, I would try aligning it anyway - and for that matter, align any other large arrays or structures so that you can always do 32-bit transfers without...
DP> I don't think it is an alignment problem as if the array isn't decared DP> as CONST then it works fine with all gfx showing correctly. If const DP> is...
Anyone know what the Tony Hawks balance meter maths is , I've done around 6 implementations for Shaun Murray Pro WakeBoarder on GBA and its still not what the...
strange - im using const arrays of data for pretty much all the data in my projects with no problems at all.. (and that's at least 3+ meg in most of them!) I...
http://groups.yahoo.com/group/gamecubedev/ is a GC dev group. Very small ATM. My up and coming website www.gamecubeland.com/index.php which is currently under...
oh well, because it shifts from always-at-4-byte-aligned IRWAM to whatever-fits-ld-mood-aligned ROM... so it might be very well an alignment problem ... kust...
I don't think it is an alignment problem as if the array isn't decared as CONST then it works fine with all gfx showing correctly. If const is decalred then...
This is just a stab in the dark, but could it be an alignment problem? Could you post (if small) email (if large) your map file for the project? ... From:...
Mat
matth@...
Jul 30, 2002 3:21 pm
12281
hmmm, are you sure your data is padded correctly? is any chance that the fifth array is a multiple of 2 bytes long instead of 4? if that was the case it would...
I do this and then all the graphics mess up..... even the graphics that don't use the code!! I have declared the array as const as below and also change the ...
Is there any kind of Gamecube dev group? I am looking for information about the gamecube memory card. The memory card 59 has this chip: S014539 MX25L4001MC-60A...
Hi It doesn't seem like it's possible to use \@ in macros in gnu assembler on gba. I suspect it's because \@ is used as comments. It does work in strings, but...
Have you thought about emulating the serial interface over tcp/ip that way two emulators can run on two or more separate PC's, and all the nec timing info can...
Mike Wynn
mike.wynn@...
Jul 29, 2002 10:33 pm
12276
I started on an emulator that is supposed to be very exact, because I want more detailed profiling information, and yes, that would include comms But 1) don't...
Having faced a few multi-player woes on our current project, it would be interesting to see a cycle-exact app that emulated 2-4 connected GBAs, and would allow...
Hey, Well I'm not having troubles with the GBA registers, or bios functions, but the mbv2 itself :\. Thanks for trying to help anyhoo. I got an email from...