Hi A few days ago I released my BMP to SPRITE header converter tool. It runs in DOS and outputs in the same format as PCX2SPR.EXE You can get it at my webpage...
Hello! I just released a new version of gfx2gba to fix 2 bugs: - metatiled maps (-mm / -MM) were broken - raw palette output was broken as always win32/dos,...
AAARRRGGGGHHHHH... Spent AGES trying to get my memory allocator to stop crashing, I've tried all sorts, and re-written much of it to no avail. So I tried a...
Hi people! Is there anyone using UEMake in combination with UltraEdit? For those who don't know what these are: UltraEdit is a very good (windows) text-editor...
Hi.. I have started a new poll in the group website. I'm curious about programming language that mostly used for developing GBA these times. I'm sure it is...
Could someone tell me why memcpy and DMA 3 transfer should result in different processor behaviors, other than speed? When I replace my DMA copies with memcpy...
hi all, i'm new to this list and GBA programming in general. i was wondering where i could find a list of BIOS calls supported by the GBA? also, how would i go...
In a SNES->GBA conversion we're doing, I need to rearrange the data in a bunch of 32 x 32 character (pointer) maps, but to keep the original game's character...
I've got problem with SWI 2. I want my program to wait for vblank in energy-efficent way. I've set up interrupts: *((function**)0x03007FFC) = handler; ...
I'm currently experiencing strange graphic corruption in my game which has baffled me, I've create a small BIN and single source file example that demonstrates...
xcom might be incredible difficult. point 1 : it's a PC game using the MOUSE . sorry but after playing simcity on the nes,etc.. i've realized that converting...
Hi, Am I right in thinking that two 16-bit writes to VRAM (including the time taken to actually execute the instruction(s)) is just 1 cycle slower (with ARM...
... I thought the princess was much better in SMB2 (or Super Mario Advance to you youngun's). What good is picking things up quickly compared to floating in...
Hi, i'm trying to compile my application to use the MBV cable for debugging purposes. i'm using the libraries that came with the MVB2 cable. The files are...
I'm a bit confused as to how interrupts are handled by the GBA. I've read that the BIOS handles them and all I should have to do is place a pointer to my...
Hello All, I just one short question: does the emulators emulate the speed difference between ROM and RAM access? Do someone has experience about it? SzabFer...
hi! just a short note to let you all know that i finally had some spare minutes to put together a new version of gfx2gba (v0.11 by now). get it from...
Hi, I'm trying to learn how to calculate how long a bit of code will take to execute (in cycles). I thought I'd got the hang of it until I tried to estimate...
Hi, Just a note to those of you who downloaded JaysOS 0.1 that I have made a new release with some stupid bugs fixed. http://badpint.org/jaysos It now works...
... Hash: SHA1 Ive been doing some research into various data compression algorithms, specifically to compress my tile and map data for a game im working on....
I was reading http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm and under the breakdown of the memory map, it talked about the 0x0E00000 region of 'CART...
Hello, Does anyone know an elegant way of putting variables into specified section? GBA devrs FAQ reads: u8 a[10000] __attribute__ ((section (".ewram"))) = { 0...
With 2 layers active, both 256 colour in mode 0, alternating the BG1CNT between 2 different banks for char data (char data is completely clear) results in...
I'm having trouble aligning a const character array to 32 bits in C++. Using "__attribute__ ((aligned (32)))" - the suggested method in GCC's docs - causes...
I know there are linux gba dev solutions out there. If you use linux to develop gba what is your setup? What do you use for an IDE (if any) and for dev...
... Hash: SHA1 hi , iam try to impl. fastdiv bios call. unfortunaley iam using just emus to test (visual boy advance) which should know this call. 1. it only...
I looked at the display register and they are using MODE4 which is 2x8bit screens of 240x160 pixels. It is going about 30/20fps I reckon. It doesn't look like...