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Hi A few days ago I released my BMP to SPRITE header converter tool. It runs in DOS and outputs in the same format as PCX2SPR.EXE You can get it at my webpage...
10 Jul 3, 2002
9:53 pm

Alex Ganea
alex_toresh
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Hello! I just released a new version of gfx2gba to fix 2 bugs: - metatiled maps (-mm / -MM) were broken - raw palette output was broken as always win32/dos,...
1 Jul 3, 2002
12:17 pm

Markus
markus@...
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AAARRRGGGGHHHHH... Spent AGES trying to get my memory allocator to stop crashing, I've tried all sorts, and re-written much of it to no avail. So I tried a...
4 Jul 3, 2002
11:22 am

Maciej Sinilo
yarpen2002
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Hi people! Is there anyone using UEMake in combination with UltraEdit? For those who don't know what these are: UltraEdit is a very good (windows) text-editor...
1 Jul 2, 2002
1:30 pm

mauricesibrandi
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Hi.. I have started a new poll in the group website. I'm curious about programming language that mostly used for developing GBA these times. I'm sure it is...
1 Jul 2, 2002
8:50 am

dienw
dienw2
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Could someone tell me why memcpy and DMA 3 transfer should result in different processor behaviors, other than speed? When I replace my DMA copies with memcpy...
3 Jul 1, 2002
3:11 pm

David Welch
dwelchgba
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hi all, i'm new to this list and GBA programming in general. i was wondering where i could find a list of BIOS calls supported by the GBA? also, how would i go...
2 Jul 1, 2002
2:31 pm

Maciej Sinilo
yarpen2002
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In a SNES->GBA conversion we're doing, I need to rearrange the data in a bunch of 32 x 32 character (pointer) maps, but to keep the original game's character...
5 Jun 30, 2002
7:14 pm

SorcererXIII
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I've got problem with SWI 2. I want my program to wait for vblank in energy-efficent way. I've set up interrupts: *((function**)0x03007FFC) = handler; ...
1 Jun 30, 2002
3:16 pm

porneL
pornelkurna
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I'm currently experiencing strange graphic corruption in my game which has baffled me, I've create a small BIN and single source file example that demonstrates...
3 Jun 29, 2002
10:44 pm

Marcus Lynn
marcusl@...
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xcom might be incredible difficult. point 1 : it's a PC game using the MOUSE . sorry but after playing simcity on the nes,etc.. i've realized that converting...
23 Jun 28, 2002
1:19 pm

John Pickford
jpickford23467
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Hi, Am I right in thinking that two 16-bit writes to VRAM (including the time taken to actually execute the instruction(s)) is just 1 cycle slower (with ARM...
24 Jun 28, 2002
4:11 am

James Daniels
j_r_daniels
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... I thought the princess was much better in SMB2 (or Super Mario Advance to you youngun's). What good is picking things up quickly compared to floating in...
2 Jun 28, 2002
1:41 am

Fatty diZilla
johnisaheadcase
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Hi, i'm trying to compile my application to use the MBV cable for debugging purposes. i'm using the libraries that came with the MVB2 cable. The files are...
2 Jun 27, 2002
12:10 pm

Wim Yedema
tharsis_bliss
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I'm a bit confused as to how interrupts are handled by the GBA. I've read that the BIOS handles them and all I should have to do is place a pointer to my...
7 Jun 26, 2002
11:17 pm

Mike Wynn
mike.wynn@...
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Has anyone succeeded in running GDB over MBV2 on hardware? cheers, wavey...
1 Jun 26, 2002
1:40 pm

mister_wavey
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Hello All, I just one short question: does the emulators emulate the speed difference between ROM and RAM access? Do someone has experience about it? SzabFer...
2 Jun 25, 2002
6:00 pm

yerricde
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hi! just a short note to let you all know that i finally had some spare minutes to put together a new version of gfx2gba (v0.11 by now). get it from...
1 Jun 25, 2002
2:44 pm

Markus
markus@...
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Hi, I'm trying to learn how to calculate how long a bit of code will take to execute (in cycles). I thought I'd got the hang of it until I tried to estimate...
7 Jun 25, 2002
6:42 am

John Seghers
johnse98072
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Hi, Just a note to those of you who downloaded JaysOS 0.1 that I have made a new release with some stupid bugs fixed. http://badpint.org/jaysos It now works...
5 Jun 24, 2002
11:53 am

dovoto
jason_lee_ro...
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... Hash: SHA1 Ive been doing some research into various data compression algorithms, specifically to compress my tile and map data for a game im working on....
11 Jun 23, 2002
1:26 am

Tom Badran
tb100badran
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do most people use a multiple of vblanks for their animation heartbeats or is it more common to use timers and/or interrupts? cheers, wavey...
32 Jun 22, 2002
2:33 pm

Scott Purcival
kasparzdomain@...
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I was reading http://www.cs.rit.edu/~tjh8300/CowBite/CowBiteSpec.htm and under the breakdown of the memory map, it talked about the 0x0E00000 region of 'CART...
5 Jun 22, 2002
2:55 am

David Willmore
davidwillmore
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Hello, Does anyone know an elegant way of putting variables into specified section? GBA devrs FAQ reads: u8 a[10000] __attribute__ ((section (".ewram"))) = { 0...
2 Jun 21, 2002
11:39 pm

Otaku
otaku@...
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With 2 layers active, both 256 colour in mode 0, alternating the BG1CNT between 2 different banks for char data (char data is completely clear) results in...
1 Jun 21, 2002
2:05 am

Marcus Lynn
marcusl@...
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Can anyone recommend a free or shareware converter for taking a 16bit wav and convert it to the GBA DS format?...
2 Jun 20, 2002
9:34 pm

porneL
pornelkurna
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I'm having trouble aligning a const character array to 32 bits in C++. Using "__attribute__ ((aligned (32)))" - the suggested method in GCC's docs - causes...
3 Jun 20, 2002
9:34 pm

SorcererXIII
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I know there are linux gba dev solutions out there. If you use linux to develop gba what is your setup? What do you use for an IDE (if any) and for dev...
4 Jun 20, 2002
8:52 pm

Tom Badran
tb100badran
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... Hash: SHA1 hi , iam try to impl. fastdiv bios call. unfortunaley iam using just emus to test (visual boy advance) which should know this call. 1. it only...
2 Jun 20, 2002
2:47 pm

chicao74
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I looked at the display register and they are using MODE4 which is 2x8bit screens of 240x160 pixels. It is going about 30/20fps I reckon. It doesn't look like...
9 Jun 20, 2002
2:11 pm

porneL
pornelkurna
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