... gfx2gba supports lz77 compression so you can decompress your data using the GBA's build-in decompressor (very fast indeed) or aPLib compression (freely...
Hehe. Must had missed seeing that tool. I was using pcx2spr before. There's nothing wrong with more tools being available anyway. Anyway, I have also done...
Was he possibly refering to DiVX? which, if it's the same codec on the GBA as it is on the PC, is MPEG 4... but, the frame rate isn't anything to really cheer...
Hi, Hmmm this kinda reminds me of a seriously long thread on the list some months ago. Please don't go at it again. I think we reached the conclusion that it's...
Hi A few days ago I released my BMP to SPRITE header converter tool. It runs in DOS and outputs in the same format as PCX2SPR.EXE You can get it at my webpage...
On a 48Mhz ARM7 processor using the MP3 library that ARM wrote and sells, you can just do the decompression and audio output, but there isn't enough bandwidth...
Aaron Isaksen
aisaksen@...
Jul 3, 2002 2:11 pm
12053
... did i miss something?...
Markus
markus@...
Jul 3, 2002 12:17 pm
12052
Hello! I just released a new version of gfx2gba to fix 2 bugs: - metatiled maps (-mm / -MM) were broken - raw palette output was broken as always win32/dos,...
Markus
markus@...
Jul 3, 2002 12:17 pm
12051
Hello, Has anyone seen this already: http://www.agbgames.com/racing.htm? As always, it's a little bit hard to judge basing on movies/screenshots only, but it...
Actually I'd be more thrilled if you told me the unit could map GBA cartmem to a file on the SMC and throw back debug messages on the USB line. What a dev...
"I wouldn't be so sure. I doubt that a 16.77 MHz ARM7TDMI processor can decode 44 kHz stereo MP3 audio in real time. " I think it's possible, given that there...
... That's where custom memory allocator may help. My GBA memory manager is not very sophisticated, but it still should catch some problems like mem leaks...
... I wouldn't be so sure. I doubt that a 16.77 MHz ARM7TDMI processor can decode 44 kHz stereo MP3 audio in real time. And it would have to have its own...
I think this is actually too bad...it doesn't really use the GBA's hardware to pull most anything off. The decoded is even done offboard from what I have been...
... Yep this is a likely reason, but if my code is overwriting the wrong memory, how can it work flawlessly with the standard allocator? Theres a LOT happening...
I just checked out the poll "Which compiler do You use when writing c++?" and was very surprised to see so many people using the microsoft compiler for c++? Up...
... Hash: SHA1 i have just released binaries and source for a new linux devkitadvance. It now uses gcc 3.1, which has _HUGE_ improvements for anyone who uses...
Hi people! Is there anyone using UEMake in combination with UltraEdit? For those who don't know what these are: UltraEdit is a very good (windows) text-editor...
Hi.. I have started a new poll in the group website. I'm curious about programming language that mostly used for developing GBA these times. I'm sure it is...
... Strange behaviour may be caused by memory overwrites, examine this possibility. ... Hmm, I don't think this may be a reason, but you never know. I'm using...
AAARRRGGGGHHHHH... Spent AGES trying to get my memory allocator to stop crashing, I've tried all sorts, and re-written much of it to no avail. So I tried a...
j> Could someone tell me why memcpy and DMA 3 transfer should result in j> different processor behaviors, other than speed? When I replace my j> DMA copies...
hi all, i'm new to this list and GBA programming in general. i was wondering where i could find a list of BIOS calls supported by the GBA? also, how would i go...
Could someone tell me why memcpy and DMA 3 transfer should result in different processor behaviors, other than speed? When I replace my DMA copies with memcpy...