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Messages 12004 - 12033 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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12033
Could someone tell me why memcpy and DMA 3 transfer should result in different processor behaviors, other than speed? When I replace my DMA copies with memcpy...
j_north2002
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Jul 1, 2002
1:08 pm
12032
Maybe you could get away with just changing the height and width fields for the bitmap header data before you load it into the editor. If you set the width to...
SorcererXIII
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Jun 30, 2002
7:14 pm
12031
I've got problem with SWI 2. I want my program to wait for vblank in energy-efficent way. I've set up interrupts: *((function**)0x03007FFC) = handler; ...
porneL
pornelkurna
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Jun 30, 2002
3:16 pm
12030
... I'm going to guess that the colors displayed will have little effect on the power draw. Changing a color on and off in lines may have some effect. ... You...
David Willmore
davidwillmore
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Jun 30, 2002
9:58 am
12029
... Yes, what he said. Except that for user interfaces (what button to press to make something happen), try *never* to surprise the user. Cheers, David...
David Willmore
davidwillmore
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Jun 30, 2002
9:57 am
12028
Only one explication ... If you have an alphabetical tile set in alphabetical order and after importing it looks like this: Tile Window ... Nº - Content 1 -...
Juan A. Muñoz
endostech
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Jun 30, 2002
12:06 am
12027
Whoops ,the overlap was a mis calculation , it doesn't overlap actually in the game, but just to be sure I corrected the overlap in the testdemo and still the...
Marcus Lynn
marcusl@...
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Jun 29, 2002
10:44 pm
12026
Well, I don't have an answer for you, but I did notice that the tile data for BG1 overlaps with the map data when you switch it to the first tile block - just...
SorcererXIII
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Jun 29, 2002
10:02 pm
12025
Thanks for the reply, though this app doesn't currently have the functionality I'm after. I'm looking for something that doesn't require a char set/tile set to...
simonclarke
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Jun 29, 2002
10:02 pm
12024
... I dont understand it fully either, perhaps that is right. I just thought the screen is 'dark' by default which implies it needs power to make it light. Tom...
Tom Badran
tb100badran
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Jun 29, 2002
12:25 pm
12023
EMapper Advanced support loadding of multiple tile bitmaps. Each tile position can be moved without altering the map data (that is internally reallocated) so, ...
Juan A. Muñoz
endostech
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Jun 29, 2002
12:25 pm
12022
I'm currently experiencing strange graphic corruption in my game which has baffled me, I've create a small BIN and single source file example that demonstrates...
Marcus Lynn
marcusl@...
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Jun 29, 2002
2:15 am
12021
In a SNES->GBA conversion we're doing, I need to rearrange the data in a bunch of 32 x 32 character (pointer) maps, but to keep the original game's character...
simonclarke
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Jun 29, 2002
1:20 am
12020
... You can do the following to draw less power: * turn sound off (cuts off power to the audio circuitry) * turn off ROM prefetch (reduces power to the game...
yerricde
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Jun 28, 2002
7:46 pm
12019
... Maybe I'm being dense. Wouldn't it be darker colors which would draw extra, since LCD draws power to become opaque, and thus to prevent reflection? I...
johnisaheadcase
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Jun 28, 2002
4:48 pm
12018
games run synchronized to LCD refresh and usually require less time for processing one frame than available (1/60 sec.) you can halt the CPU until screen...
Dima
dmitri_dev
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Jun 28, 2002
1:37 pm
12017
Hi, As far as I know every action the GBA does costs battery-power. The screen, sound, processor etc all take a small part, and if you look closely you'll see...
Collin van Ginkel
fleppes2001
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Jun 28, 2002
1:29 pm
12016
... There are two power saving modes which can be enacted by BIOS calls: stop and halt. Stop turns pretty much everything off; halt turns off the CPU. Both...
Fatty diZilla
johnisaheadcase
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Jun 28, 2002
1:28 pm
12015
... Having 'louder' (including many frequencies simultaneously) sound will increase battery usage. Heavy CPU usage will also do this. Possibly even brighter...
Tom Badran
tb100badran
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Jun 28, 2002
1:27 pm
12014
Here's a little (PC) puzzle game I've been tinkering with. Not finished by any means but quite playable. A few people have suggested a GBA version but I'm...
John Pickford
jpickford23467
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Jun 28, 2002
1:19 pm
12013
Hi I've noticed when playing different games on my gba when the batteries are low, certain sections turn the led red whilst others leave it at green. I've...
Peter Featherstone
peterf303
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Jun 28, 2002
1:14 pm
12012
... Yes, the principle of ZooCube is VERY simple indeed. I have personally not seen a game like it in concept. OK, so it's only a puzzle game, but as far as...
Francis Lillie
francis_lillie@...
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Jun 28, 2002
11:40 am
12011
Can we kill this thread? Along with all the other irrelevant off-topic drivel that has floated through this list for the past week? Take it private or take it...
Otaku
otaku@...
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Jun 28, 2002
11:37 am
12010
... www.256b.com lots of them... some really amazing...
Henrik Rydgard
meloditronic@...
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Jun 28, 2002
11:37 am
12009
Hi David, ... Ah yes, good point, I forgot about this. ... I'm not sure how they'd be able to tell if a tree (or other object) met this criteria. I wouldn't be...
James Daniels
j_r_daniels
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Jun 28, 2002
4:11 am
12008
... Yes, they were scaled sprites, which 3D display systems render as pairs of textured triangles. I should have clarified "textured triangles". Which brings...
yerricde
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Jun 28, 2002
4:10 am
12007
... very smooth animations (pre-rendered sprites). And the whole game owns :] No, I mean One Must Fall 2002. It was a parody of OMF2097 which tried to look...
Fatty diZilla
johnisaheadcase
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Jun 28, 2002
4:10 am
12006
" point 2 : i think the code would need tons of reworking to work on gba, the pc version required ~2.5meg of memory if i remember right. and they used some...
Fatty diZilla
johnisaheadcase
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Jun 28, 2002
1:51 am
12005
... I feel that hitting a button is enough. Not only may you pick and choose which FMVs to watch, but you don't need to go all thye way back to the options...
Fatty diZilla
johnisaheadcase
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Jun 28, 2002
1:51 am
12004
... I was going to say the same - "you can't polish a turd" is what we used to say when I was at art college. Personally I find this whole debate very...
colinraybrown
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Jun 28, 2002
1:50 am
Messages 12004 - 12033 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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