Could someone tell me why memcpy and DMA 3 transfer should result in different processor behaviors, other than speed? When I replace my DMA copies with memcpy...
Maybe you could get away with just changing the height and width fields for the bitmap header data before you load it into the editor. If you set the width to...
I've got problem with SWI 2. I want my program to wait for vblank in energy-efficent way. I've set up interrupts: *((function**)0x03007FFC) = handler; ...
... I'm going to guess that the colors displayed will have little effect on the power draw. Changing a color on and off in lines may have some effect. ... You...
... Yes, what he said. Except that for user interfaces (what button to press to make something happen), try *never* to surprise the user. Cheers, David...
Only one explication ... If you have an alphabetical tile set in alphabetical order and after importing it looks like this: Tile Window ... Nº - Content 1 -...
Whoops ,the overlap was a mis calculation , it doesn't overlap actually in the game, but just to be sure I corrected the overlap in the testdemo and still the...
Marcus Lynn
marcusl@...
Jun 29, 2002 10:44 pm
12026
Well, I don't have an answer for you, but I did notice that the tile data for BG1 overlaps with the map data when you switch it to the first tile block - just...
Thanks for the reply, though this app doesn't currently have the functionality I'm after. I'm looking for something that doesn't require a char set/tile set to...
... I dont understand it fully either, perhaps that is right. I just thought the screen is 'dark' by default which implies it needs power to make it light. Tom...
EMapper Advanced support loadding of multiple tile bitmaps. Each tile position can be moved without altering the map data (that is internally reallocated) so, ...
I'm currently experiencing strange graphic corruption in my game which has baffled me, I've create a small BIN and single source file example that demonstrates...
Marcus Lynn
marcusl@...
Jun 29, 2002 2:15 am
12021
In a SNES->GBA conversion we're doing, I need to rearrange the data in a bunch of 32 x 32 character (pointer) maps, but to keep the original game's character...
... You can do the following to draw less power: * turn sound off (cuts off power to the audio circuitry) * turn off ROM prefetch (reduces power to the game...
... Maybe I'm being dense. Wouldn't it be darker colors which would draw extra, since LCD draws power to become opaque, and thus to prevent reflection? I...
games run synchronized to LCD refresh and usually require less time for processing one frame than available (1/60 sec.) you can halt the CPU until screen...
Hi, As far as I know every action the GBA does costs battery-power. The screen, sound, processor etc all take a small part, and if you look closely you'll see...
... There are two power saving modes which can be enacted by BIOS calls: stop and halt. Stop turns pretty much everything off; halt turns off the CPU. Both...
... Having 'louder' (including many frequencies simultaneously) sound will increase battery usage. Heavy CPU usage will also do this. Possibly even brighter...
Here's a little (PC) puzzle game I've been tinkering with. Not finished by any means but quite playable. A few people have suggested a GBA version but I'm...
Hi I've noticed when playing different games on my gba when the batteries are low, certain sections turn the led red whilst others leave it at green. I've...
... Yes, the principle of ZooCube is VERY simple indeed. I have personally not seen a game like it in concept. OK, so it's only a puzzle game, but as far as...
Francis Lillie
francis_lillie@...
Jun 28, 2002 11:40 am
12011
Can we kill this thread? Along with all the other irrelevant off-topic drivel that has floated through this list for the past week? Take it private or take it...
Otaku
otaku@...
Jun 28, 2002 11:37 am
12010
... www.256b.com lots of them... some really amazing...
Henrik Rydgard
meloditronic@...
Jun 28, 2002 11:37 am
12009
Hi David, ... Ah yes, good point, I forgot about this. ... I'm not sure how they'd be able to tell if a tree (or other object) met this criteria. I wouldn't be...
... Yes, they were scaled sprites, which 3D display systems render as pairs of textured triangles. I should have clarified "textured triangles". Which brings...
... very smooth animations (pre-rendered sprites). And the whole game owns :] No, I mean One Must Fall 2002. It was a parody of OMF2097 which tried to look...
" point 2 : i think the code would need tons of reworking to work on gba, the pc version required ~2.5meg of memory if i remember right. and they used some...
... I feel that hitting a button is enough. Not only may you pick and choose which FMVs to watch, but you don't need to go all thye way back to the options...
... I was going to say the same - "you can't polish a turd" is what we used to say when I was at art college. Personally I find this whole debate very...