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..Copying map data to the non-displayed side of a mode 0 512 by 256 screen.. Ok, I have been testing a peice of code that has given me some trouble. All data...
1 Jun 2, 2002
11:40 pm

Daniel
webmaster@...
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Hi, I have one more question about the linkscript.. or GCC, ld? I don't understand why this is happening. Maybe you can put some light on this. Is there...
16 Jun 2, 2002
7:12 pm

Fatty diZilla
johnisaheadcase
Online Now Send Email

Hi all, Has anyone here timed 16-bit reads from IWRAM and EWRAM on a real GBA? Are reads from odd addresses just as fast as those from even addresses? -- ...
5 Jun 2, 2002
10:23 am

John Seghers
johnse98072
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I am having a problem understanding saving 'games'. In my Book Reader program I have been saving the reading position, and bookmarks by writing them to SRAM...
3 May 31, 2002
8:44 pm

James Boulton
jim@...
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... heh, groepaz, don't you spot sarcasm when it slaps your face? :)...
3 May 31, 2002
5:44 pm

yerricde
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Hi, I'm using devkitadv(gcc v3.0.2), jeffs linkscript+crt0. in the process of optimising my direct sound driver I have got a bit stuck!... One of my core...
6 May 31, 2002
10:47 am

Martin Piper
fnagaton
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... What kind of game has your group made? ... but ... huge ... It is too bad there is no good way for an independent developer to self-publish for GBA, taking...
32 May 30, 2002
1:54 pm

sebansky
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As it turns out the answer is that hdma doesn't occur during vblank. Once again I made a false assumption (largely based on knowing that hinterrupts do occur...
1 May 30, 2002
8:09 am

SorcererXIII
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Here is a question for anyone who wants to save me the time of testing it out myself. Does hdma (DMA with start mode 10) happen during vblank? I had thought...
1 May 30, 2002
8:08 am

SorcererXIII
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Hmmm, this could make things a bit more interesting... http://pocket.ign.com/articles/360/360816p1.html...
7 May 29, 2002
8:10 am

Martin Piper
fnagaton
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Hello, I'm implementing path-finding routines for arcade game. The most obvious choice would be AStar, but I'm a bit afraid this may be overkill in this simple...
18 May 28, 2002
3:05 pm

jake_zorro
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... Definition for: mantissa 1.In a floating point number, the numeric value which is multiplied by the radix raised to the power of its exponent; for example,...
3 May 27, 2002
2:00 pm

Jonas Lund
whizzter
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Hey all, I've searched the list, but didnt find the answers I needed. Any help would be very much appreciated. oh, and btw. I'm using devkitadv. First...
4 May 26, 2002
9:02 pm

gba_cactus
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How can i overide devkitadv from using its own linkscripts and crt0.o and replace them with my own?...
4 May 26, 2002
5:17 pm

Matt
masterfiveth...
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Anyone know of a good, arm-elf disassembler? fromelf from ARM ADS is far superior to objdump from gcc, but I have to use a converter I wrote to use it to...
2 May 26, 2002
4:57 pm

groepaz
groepaz2000
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Hi, My objective is to assign a certain value to every possible normal vector in my system. To represent a normal vector (x, y, z) in 3D I use three .10 signed...
11 May 25, 2002
12:52 pm

licksweets
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How can i declare a variable (specifically a static array) to start at a specified memory location? Thanks Tom...
3 May 25, 2002
11:37 am

jake_zorro
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Could someone please describe how the GASS sound player can be integrated, and used to play a mod file, into a project using gcc as the compiler. I cant seem...
2 May 25, 2002
11:37 am

gabriele_scibilia
gabriele_sci...
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Hi all, Just a quick note to let y'all know about a new group. As most people on the list are into game-dev (either professional, or amateur), and the GBA is a...
1 May 24, 2002
10:47 pm

Dave Mariner
elevenstronguk
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As information seems to be scarce on the subject, maybe someone out there can help me with transparent sprites. All my sprites seem to be somewhat ...
4 May 24, 2002
11:50 am

j_north2002
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I'm hoping for some clarification as i've read some conflicting reports on this subject. are the 'signed' 8bit samples used by GBA Direct Sound 8bit signed...
3 May 23, 2002
8:15 am

yerricde
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Here's a trick [have yet to verify] that I came up with in my Java OOP class for doing 16.16 divides. Its based on the fact that you can calculate x/a by...
5 May 22, 2002
2:37 pm

tom st denis
tomstdenis
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Using avi2bmp to prepare .bmp files for the predator development GBA video tool has worked for me in the past - But now I get "Not Standard Windows Bitmap"...
4 May 22, 2002
12:47 pm

porneL
pornelkurna
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here's my shot at the div issue, it's not very accurate(should be within a few % tho) but should be fast and uses a fairly small (16kb) lookup table. ...
2 May 22, 2002
12:47 pm

tom st denis
tomstdenis
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i have a method i've tested that only requires a 16k lut :) comming up shortly / jonas lund ... Från: tom st denis [mailto:tomstdenis@...] Skickat:...
1 May 22, 2002
10:34 am

Jonas Lund
whizzter
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My previous "the two multiply divide" should have been "the two multiply inversion"... Can you please edit the subject line... [mod note: Too late..] Tom...
1 May 21, 2002
7:10 pm

tom st denis
tomstdenis
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... Hash: SHA1 hello list, how can i rip gfx out of an gba bin file. greetz david - -- _| _| _|_| _|_|_| _|_|_|_| _| _| _| _| _| _|...
9 May 21, 2002
9:35 am

Markus Glanzer
vampy2000.geo
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Hi all, after spending considerable time trying and reading the list archives, I ran into a dead end in trying to write a Direct Sound mixer. I get the more...
2 May 20, 2002
10:42 pm

SorcererXIII
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Hello all, Having a bit of an annoyance with garbage appearing on the screen when in mode 0. What happens is an 8x8 sprite appears at 0,0 on the screen filled...
7 May 20, 2002
9:13 pm

porneL
pornelkurna
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I'm currently working on a game where I need the user to select a number between 0 and 99. I'm thinking about have a line of text on the screen like this: ...
5 May 20, 2002
12:40 pm

Adrian Brown
enliten_uk
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