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Topics   (List as Individual Messages) Messages Latest Post

I'm doing some research regarding GBA development and while I've seen a lot of documentation online for programming, I've found precious little about the meat...
18 Jan 10, 2001
5:48 am

Russ Kumro
skyrank@...
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Greets, as you may know, I have made a game together with Simon and it's been published on gbadev.org I have though heared that it crashes on the real...
3 Jan 9, 2001
5:39 pm

Nokturn
nokturn_@...
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Has anyone looked into mutliplayer gaming yet on the AGB? I'm supposed to write my game so that up to 4 players can play with just the one cartridge, but we...
13 Jan 7, 2001
1:02 am

Keith Wilkins
devlists@...
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Hi, Here is my last demo on GBA. You can move with the pad a character in a very very little maze. I run well on GBAEmu but you need to disable GBA Screens 1,...
14 Jan 1, 2001
8:39 am

Nokturn
nokturn_@...
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Hey, I wish you all a happy new year: All the best - health, success, joy, a new emulator and a lot of fun with coding for the AGB!!! Bye, -Nokturn...
1 Dec 31, 2000
11:32 pm

Nokturn
nokturn_@...
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what would be the best way to do the walls on a doom clone? could sprites be used?...
1 Dec 29, 2000
8:21 pm

Craig
craig@...
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I'm starting a new job next week converting a title from SNES to GBA and was just wondering how the 2 machines compare. Obviously the processor is much better...
4 Dec 29, 2000
7:15 pm

Collin van Ginkel
collin@...
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Is ARM assembly programming hard to learn for someone with little ASM exp in other CPUs (I got a bit of 6502 and 8086) ...
1 Dec 25, 2000
12:09 am

agb agb
agb_mail@...
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... that i find worthly to discuss. First, >how much time does the DMA take? Depends on the mode and where you're writing to. ... inefficient. From what I...
1 Dec 19, 2000
3:56 pm

Shawn Freeman
sfreeman@...
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Hey people, since everybody's bitching at each other, I'd like to bring up some topics that i find worthly to discuss. First, how much time does the DMA take?...
1 Dec 19, 2000
12:21 pm

Eloist
Eloist@...
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Hiya, Is there as C compiler for the GBA yet? Regards, Phillip...
8 Dec 14, 2000
10:28 pm

Isaac Rounds
rounds@...
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Greetings everyone, Unfortunately, I am not a coder. And Unfortunately, I have joined this list for the sole purpose of pestering you all with one question....
2 Dec 10, 2000
5:12 pm

bobbyd
bobbyd@...
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... Hash: SHA1 Hi, I'm working on an AGB emulator. If anyone wants to help, ICQ me at 16197965 or email me. David ... Version: PGPfreeware 6.5.3 for...
29 Dec 9, 2000
1:27 pm

bobbyd
bobbyd@...
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Is it USB that makes the difference or the brand of mouse? How many different models have you tried, and which is the best? Just curious, 'cos one of my...
6 Dec 8, 2000
12:04 pm

Glenn Murphy
littlbit@...
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DC> mouse. I didn't really think about whether it was the model of mouse or USB DC> that made it feel better - I assumed it was the USB, since the mouse is ...
1 Dec 7, 2000
2:05 pm

Vitaly Vidmirov
vvid@...
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Two questions: Firstly, is anyone using a SCSI card other than the Adaptec 2940 with their AGB devkit? Secondly, does anyone have any recommendations for a...
7 Dec 7, 2000
10:25 am

David Cowan
david.cowan@...
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Hi, does anyone know any details on the ARM being used in the AGB? Specifically, does it use MUL32 or the "full" 64-bit version, and is the debug functionality...
1 Dec 6, 2000
5:13 pm

Anders M Montonen
ammonton@...
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Yep, Promotion 4.2 is really quite cool for GBA's tileset. It support an intelligent dithering that assure you don't have more that one of the 16 palettes by...
1 Dec 6, 2000
1:22 pm

Manuel Conejo
mconejo@...
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Hello, I will buy a GBA dev kit, and I wonder what is worth to be bought?? AGB Emulator/Debuger can write cartridge can't it? If yes -> AGB Flash Gang Writer...
1 Dec 5, 2000
4:56 pm

Pascal Ginda
Pascal.Ginda@...
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PS.: I forgot: And please when you are coding an emulator, code two things: 1. The config path HAS to be saved! ( Not like in the current emulator ) 2. Please...
30 Dec 5, 2000
9:52 am

Anthony Ball
anthony@...
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Hi, does anyone have a link for ARM programming resources? The datasheets provided by ARM are good, but I would like to learn some techniques for the ARM7. I...
4 Dec 4, 2000
7:10 pm

Nokturn
nokturn_@...
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Hi, Can anyone around here tell me what the costs are of an official GBA devkit? Besides all the thousands of NDAs and licenses and the obligation to sell your...
9 Dec 4, 2000
4:25 pm

Colin Kendrick
ck@...
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... I agree with basically everything you said. I love 2D and even pseudo-3D games like Pole Position or Star Raiders or the original Gauntlet, and while the...
3 Dec 4, 2000
2:47 pm

Collin van Ginkel
collin@...
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Greetings, I, too, am quite of the oppinion of Eloist. First of all I found this list on a non-official site and 2. the official devs do have their own stuff....
4 Dec 4, 2000
10:21 am

Otaku
otaku@...
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Hi Everyone! I think here is a question that can be answered despite all NDAs: Is the gcc that Nintendo includes in the devkit capable of compiling to 32bit...
1 Dec 2, 2000
12:46 pm

Dennis Ranke
exoticorn@...
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Ohh ohhh i'm so sorry for asking where i can get a free demo of a product again, forgive me. i'm so lame. lalala. how helpful of you all. you must be so l33t....
3 Dec 2, 2000
3:17 am

anarko
anarko@...
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I'm not. But I don't know anything useful either. Rob ... ____________________________________________________________________ Get your own FREE, personal...
1 Dec 2, 2000
12:42 am

Rob Kenyon
robdkenyon@...
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Hello fello gbadev types! NDA, SmenDA... now you can post anything you want without worrying about your NDA status. How? Well, you see, I'm an email account...
4 Dec 2, 2000
12:42 am

danzig@...
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On the online documentation with the official kit there is a mention of Farlux but that program does not seem to be on my cds. Have anyone else gotten it ? ...
10 Dec 1, 2000
1:13 pm

Damir Slogar
damirs@...
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Geez, this list is getting to be more and more of a "where can i find xxx program" sort of thing.. Starting to get obnoxious, eh? ;) -isaac...
4 Dec 1, 2000
11:59 am

Martijn Reuvers
martijn@...
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