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... No, but if you are simply looking to steer bullets, you can just normalize the deltas. dx = pEnemy->x - pPlayer->x; dy = pEnemy->y - pPlayer->y; dx =...
26 May 4, 2002
3:23 pm

Maciej Sinilo
yarpen2002
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I didn't find much in the archives for this so I wrote my own.... This routine gets ~27000 multiplies per second in VBA which means on the real hardware its...
5 May 3, 2002
8:29 am

Dennis Munsie
bea_dennis
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Hello All, I just noticed that bitmap modes on a TS4 board are shifted by -1,-1 pixels (showing the border on the bottom and right edge of the screen). I tried...
6 May 2, 2002
6:12 pm

Jan-Lieuwe Koopmans
jan-lieuwe@...
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Hi, When I edit the mapwin.ini file that comes with Mappy (map editor, not the emu) it doesn't use these new settings. It just assumes the basic ones. I've ...
1 May 2, 2002
8:43 am

Collin van Ginkel
fleppes2001
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Ive spent a little time disassembling the flashlinker gamepack menu and managed to figure out how it pages different banks of the rom in. I dont know if anyone...
2 May 2, 2002
8:41 am

sasq_dcs
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Today at walmart I noticed that there is a game shark for the AGB. It can load code/data via usb port. Can I use this to upload code to test like the...
9 May 2, 2002
8:39 am

Daniel
webmaster@...
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On a more positive note I have put together some free, small, efficient LZ codecs for the GBA. There are currently three variants, they take 2KB of ram for...
6 Apr 30, 2002
11:51 pm

Dennis Munsie
bea_dennis
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Hi, How can i use the lz77 bios routine? Giuseppe Crugliano Game Designer/Programmer g.crugliano@... Mobile +39 329 5457012 ...
1 Apr 30, 2002
11:26 am

Giuseppe Crugliano
g.crugliano@...
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I have upgraded to a faster motherboard and processor. Now When I try to use the multiboot cable it is detected but returns "0 return data should have been...
6 Apr 30, 2002
11:25 am

Daniel
webmaster@...
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Hi, First off, does anyone have a free fast arctan algorithm, I've been looking around the web, and the best I can come up with is variations on the 'CORDIC'...
7 Apr 29, 2002
11:47 pm

quirky_2k1
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... But this spin-waits and uses up battery power. I've heard of a BIOS call (swi 5 or something) that lets one wait for an interrupt such as the vblank...
4 Apr 29, 2002
1:35 pm

Maciej Sinilo
yarpen2002
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When making tile-based maps for gba, are tile sizes restricted to 8x8 pixels? Or can I use larger multiple-of-8 tile sizes like 16x16 and 32x16? Also, is 256...
8 Apr 28, 2002
8:14 pm

Fatty diZilla
johnisaheadcase
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From: "Fatty diZilla" <fattydesign@...> ... Code that you know is being executed in the innermost loops needs to be optimized fairly early. Often...
1 Apr 28, 2002
7:53 pm

John Seghers
johnse98072
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(Please, no rants on C/C++ efficiency.) Got my mappy code here: void dprint(char *string) { __asm { mov r2, r0 mov r0, #0xC0DED00D mov r1, #0 and r0, r0, r0 } ...
4 Apr 28, 2002
7:43 pm

David Welch
dwelchgba
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From: "Evan Robinson" <erobinson@...> ... With an entree like that, how can I refuse? Indeed, the Atari 2600 had 128 bytes of ram. It used a 1.19MHz...
1 Apr 28, 2002
7:43 pm

John Seghers
johnse98072
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HI, i would to know, how use C++ in Arm sdt.Maybe i have to link a standard library? Thanx Giuseppe Crugliano Game Designer/Programmer ...
21 Apr 28, 2002
6:58 pm

Fatty diZilla
johnisaheadcase
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The MBV2 is 39$ plus the 20$ shipping equals roughly a k-billion dollars canadian. I've already ordered the flasher cart/linker/cable set thingy. Has anyone...
3 Apr 28, 2002
6:06 pm

woude900@...
warptmt
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Hi People :) Just want to say that my gba site is online again, after the old server deleted it and changed it by a semi obscene html (I'm VERY sorry about...
1 Apr 28, 2002
5:46 pm

Manu / Debugger
debuggerayame
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[hey mods cut me some slack on this post] Has anyone ordered stuff from lik-sang and found it not working? I just got my GBA unit yesterday and today the...
3 Apr 28, 2002
1:57 pm

ePAc
epac@...
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... Nope. Never am. I am, fundamentally, an idiot; therefore, things which I say which I think ought to be right often aren't. Look for me trying to count...
2 Apr 27, 2002
11:20 am

Marco Iannaccone
extremecoding@...
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What would happen if DMA were set up to write a value into the sound bias register every hblank? Would that be a ghetto way of achieving mono sampled sound at...
1 Apr 27, 2002
11:18 am

Damian Yerrick
yerricde
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I have a question on BG mapping. Any comments about the methodology I'm using is greatly appreciated; I'm coming from the world of DirectDraw. :) I've loaded...
2 Apr 27, 2002
11:16 am

John Seghers
johnse98072
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... it ... Remember that you're not setting tiles in the bgmap, but rather indices *to* tiles. Depending on whether you're in mode 0-2, those indices are...
1 Apr 27, 2002
12:06 am

Fatty diZilla
johnisaheadcase
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... Hahahaha! I quoted the command line. I'd forgotten that there were two gfx2gbas. My fault. Back to the cave for fatty....
1 Apr 27, 2002
12:05 am

Fatty diZilla
johnisaheadcase
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Hi everyone, I have a BG mapping question in mode 0. Let's say I have a 16x8 image that contains 2 8x8 tiles. I load that into 0x06008000 (Char Base Block...
2 Apr 26, 2002
3:38 pm

Dickinson, Vince
bydoempir
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ok, the weirdest thing happened to me, i installed arm-gdb and was happily using it for a few days and now it just fails to launch, or more accurately brings...
2 Apr 26, 2002
3:34 pm

groepaz
groepaz2000
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Hi, I have a problem using objective. All sprites I converted with objective did show up totally messed when I copied them into the character ram. For e.g....
10 Apr 26, 2002
3:17 pm

Andrew Davie
adavie2
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Oi! Hope my post isnt all that off topic but here goes :) I'm trying to just display a normal 64x64 256 col sprite, i have a sprite that is in gif format and i...
7 Apr 26, 2002
1:02 pm

Markus Glanzer
vampy2000.geo
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Why is KEYINPUT hardware register r/w? What happens if I write into it? For example, in I set A bit, it is immediately cleared if the key is not pressed? Is is...
3 Apr 26, 2002
12:11 pm

Marco Iannaccone
extremecoding@...
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... what's the error message?...
3 Apr 26, 2002
12:11 pm

porneL
pornelkurna
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