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Messages 11202 - 11231 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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11202
... A really smart product would be a SRAM based cart. A blank cart with say 64Mbit of ram. Put a small boot ROM and a bank swapper on it. Then when you boot...
tom st denis
tomstdenis
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May 2, 2002
8:36 am
11203
... well, I searched the archives carefully and didn't find RNG code like this :-| do you have a note of the eor-constant for 32bit (any other too) pretty...
colinraybrown
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May 2, 2002
8:36 am
11204
I've done a lot of work hacking the gameshark hardware. I'm still not ready to reflash my gameshark, but I know enough to do so using the official upgrade...
parasytic_i
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May 2, 2002
8:38 am
11205
While we are on the subject, does someone have some example code for programming the visoly flash carts? David...
David Welch
dwelchgba
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May 2, 2002
8:38 am
11206
The restriction - and the problem - with Flash linkers is still the fact that you need to disconnect cards and put them in your FAL every time you want to test...
Thomas Nielsen [Lifto...
thomasn@...
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May 2, 2002
8:38 am
11207
USB would be VERY handy when running windows xp. Seems winxp cant use my 3 parallel ports :P I like to have all my AGB stuff pluged in at once; I hate cable...
Daniel
webmaster@...
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May 2, 2002
8:39 am
11208
Hello All, I just noticed that bitmap modes on a TS4 board are shifted by -1,-1 pixels (showing the border on the bottom and right edge of the screen). I tried...
Jan-Lieuwe Koopmans
jan-lieuwe@...
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May 2, 2002
8:41 am
11209
... and managed to figure out how ... posted this information before but I certainly ... switch and turns the screen red or green ... screen on flashlinker). ...
sasq_dcs
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May 2, 2002
8:41 am
11210
I didn't find much in the archives for this so I wrote my own.... This routine gets ~27000 multiplies per second in VBA which means on the real hardware its...
tom st denis
tomstdenis
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May 2, 2002
8:43 am
11211
Hi, When I edit the mapwin.ini file that comes with Mappy (map editor, not the emu) it doesn't use these new settings. It just assumes the basic ones. I've ...
Collin van Ginkel
fleppes2001
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May 2, 2002
8:43 am
11212
Hello colinraybrown, ... You can try to convert this to one divide and two multiplications (calculte reciprocal). This was faster on old PCs and I guess this ...
Maciej Sinilo
yarpen2002
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May 2, 2002
9:24 am
11213
Hello colinraybrown, Wednesday, May 01, 2002, 3:54:40 AM, you wrote: c> --- In gbadev@y..., groepaz <groepaz@g...> wrote: c> well, I searched the archives...
groepaz
groepaz2000
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May 2, 2002
9:53 am
11214
... on ... can't ... bits so ... I've managed to speed up the code 5x and I will tell y'all how. Really easy using some school math. Ok so the the basic 16.16...
tomstdenis
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May 2, 2002
10:32 am
11215
To accurately multiply two 16.16 number you shouldn't need to split them up in to separate 16 bit multiplies, commonly known as "using the highschool math"...
Martin Piper
fnagaton
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May 2, 2002
10:54 am
11216
... split them up ... highschool ... Very true. Thanks guys... a small snippet fmul32: @ inputs are in r0 and r1, return in r0 smull r2,r3,r0,r1 mov...
tomstdenis
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May 2, 2002
12:31 pm
11217
... Except if you are using the MBV2: :) http://www.devrs.com/gba/files/mbv2faqs.php#MvsD ... I don't think anyone will be very enthusiastic about this...
Jeff Frohwein
jfrohwei
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May 2, 2002
1:48 pm
11218
Um...do you mean TS2 board? A TS4 is a real GBA (release version) attached to the dev station. A TS2 is a circuit board with an LCD. The TS2 does have some...
Shawn Freeman
sfreeman@...
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May 2, 2002
3:36 pm
11219
... There's a typo which Tom pointed out - the correct expression is: gSeed = (16807*gSeed)%0x7fffffff Which unfortunately isn't fast at all on a GBA. ...
Phil Stroffolino
pstroffo
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May 2, 2002
3:37 pm
11220
... Nintendo's ... on ... I mean TS4 board (there's a TS4 sticker on the back of the GBA unit). It has got a real gameboy advance attached to it, but it is not...
Jan-Lieuwe Koopmans
jan-lieuwe@...
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May 2, 2002
4:28 pm
11221
... Sounds like you might just need a better power supply going into your beige box to help with the dodgyness. The screen position in bitmap mode can be...
Kriss Daniels
yahxix
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May 2, 2002
4:53 pm
11222
Eh.. did you try to write about the problem on the Nintendo newsgroup ? and btw, I never had these problems with the game I did !!! -Sam...
Sam Nova
samfluffynova
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May 2, 2002
4:59 pm
11223
... beige ... The same type of crash also happens 9 out of 10 times when I simply insert a headphone plug to get the sound over headphone or PC speakers. Is...
Jan-Lieuwe Koopmans
jan-lieuwe@...
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May 2, 2002
6:12 pm
11224
I'm working on an isometric view RPG similar to "Breath of Fire 3" that supports freely rotating the screen in any direction (through 64 angles). It uses...
Phil Stroffolino
pstroffo
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May 2, 2002
6:13 pm
11225
From: "Phil Stroffolino" <pstroffo@...> ... I've also seen the numbers posted here recently but I don't have them readily handy. However, you should be...
John Seghers
johnse98072
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May 3, 2002
8:29 am
11226
Hey Jeff -- it may be slooow, but some machines don't have legacy ports -- Macs, for example. I would love to be able to use my MBV2 cable over USB -- then, I...
Dennis Munsie
bea_dennis
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May 3, 2002
8:29 am
11227
For something that small, wouldn't it be better to put it inline than to do a branch and return? Unless, of course, you are in thumb mode at the time. ... ...
Dennis Munsie
bea_dennis
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May 3, 2002
8:29 am
11228
... c> ?isn't there still a divide in that atan2 function? Yes, there is one. But its the fastest method to calculate (accurate) unit vector I know. ... c> :)...
porneL
pornelkurna
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May 3, 2002
8:29 am
11229
max sprites per line: width normal obj rotation/scaling obj 8 128 47 16 76...
Neil Holmes
n1nge
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May 3, 2002
8:37 am
11230
... I believe that sprites are unaffected by backgrounds in use. In fact, AFAIK, the only effect BGs ever have on sprites comes in BG mode - whether sprites...
Fatty diZilla
johnisaheadcase
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May 3, 2002
9:25 pm
11231
... Thanks might try this, but for just aiming bullets the cheap and dirty one is great. ... as long as the compiler uses an asr (arithmetic shift right), is ...
colinraybrown
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May 3, 2002
9:30 pm
Messages 11202 - 11231 of 15019   Oldest  |  < Older  |  Newer >  |  Newest
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