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Messages 1066 - 1120 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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1120
Hey, about your Fitzy demo - a bit late, but I see some dots in the upper right corner of your screen: When you write to OAM, you have to write to ALL the OAM,...
Nokturn
nokturn_@...
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Jan 1, 2001
8:39 am
1119
Hey, I wish you all a happy new year: All the best - health, success, joy, a new emulator and a lot of fun with coding for the AGB!!! Bye, -Nokturn...
Nokturn
nokturn_@...
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Dec 31, 2000
11:32 pm
1118
what would be the best way to do the walls on a doom clone? could sprites be used?...
Craig
craig@...
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Dec 29, 2000
8:21 pm
1117
Hi, ... I kinda know how it's done on GBA but I assumed it was the same technique as on the SNES, could you tell me/us some more on the...
Collin van Ginkel
collin@...
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Dec 29, 2000
7:15 pm
1116
Can you tell us what company or game? Or will that void the NDA? Well, good luck anyway! ... From: <nharding@...> To: <gbadev@egroups.com> Cc:...
Frostgiant
frostgiant@...
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Dec 29, 2000
4:11 pm
1115
Hello, ... AGB is MUCH better. :) ... You don't do mode7 in quite the same way, but it is possible. It also has several types of dma's. Just Me, *SF...
Shawn Freeman
sfreeman@...
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Dec 29, 2000
3:56 pm
1114
I'm starting a new job next week converting a title from SNES to GBA and was just wondering how the 2 machines compare. Obviously the processor is much better...
nharding@...
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Dec 29, 2000
8:39 am
1113
Is ARM assembly programming hard to learn for someone with little ASM exp in other CPUs (I got a bit of 6502 and 8086) ...
agb agb
agb_mail@...
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Dec 25, 2000
12:09 am
1112
... that i find worthly to discuss. First, >how much time does the DMA take? Depends on the mode and where you're writing to. ... inefficient. From what I...
Shawn Freeman
sfreeman@...
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Dec 19, 2000
3:56 pm
1111
Hey people, since everybody's bitching at each other, I'd like to bring up some topics that i find worthly to discuss. First, how much time does the DMA take?...
Eloist
Eloist@...
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Dec 19, 2000
12:21 pm
1087
... There is some C source at www.gbadev.org, if I'm not mistaken.. for use with the ARMSDK, that is. -cabbage...
Isaac Rounds
rounds@...
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Dec 14, 2000
10:28 pm
1086
From: "Phillip Partridge" <phillip@...> ... Hello, I just joined this group. Just to introduce myself, my name is Ben, I work for a small company...
Ben Nason
benbuck@...
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Dec 14, 2000
7:30 pm
1085
... Has anyone with experience of both GCC and the ARM SDK done any comparisons of generated code quality? How about other compilers? -a...
Anders M Montonen
ammonton@...
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Dec 14, 2000
5:00 pm
1084
Yeah, like a 68-byte literal pool for a simple three-line For loop? Shawn Freeman wrote: If you want to know which language is best for speed, use assembler....
Tom Prosser
tom@...
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Dec 14, 2000
4:50 pm
1083
Yo, ... Depends on where you use arm. Running it on a 16-bit bus, it will be slower. On 32-bit bus it will be faster. If you want to know which language is...
Shawn Freeman
sfreeman@...
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Dec 14, 2000
4:00 pm
1082
Whats the best language to use, are there any advantages speed wise in using ARM to develop a game for the GBA? I've seen quite alot of arm code around, is...
Phillip Partridge
phillip@...
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Dec 14, 2000
3:44 pm
1081
... The official GBA devkit includes GNUPro from RedHat (http://www.redhat.com/products/support/gnupro/). This package consists of Free GNU tools, most...
Anders M Montonen
ammonton@...
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Dec 14, 2000
3:30 pm
1080
Hiya, Is there as C compiler for the GBA yet? Regards, Phillip...
Phillip Partridge
phillip@...
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Dec 14, 2000
2:41 pm
1079
hi dave, ask this question of the official nintendo BBS, thisis not really the place to get an answer. the site address is: www.noa-engineering.com ... From:...
bobbyd
bobbyd@...
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Dec 12, 2000
8:13 pm
1077
Looks like you're on your own there Dave! I don't know anything about MusyX so I can only guess, but it sounds like a stack overflow or multiple interrupt...
Tom Prosser
tom@...
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Dec 11, 2000
3:01 pm
1076
ahh, the force is strong in this one, simply go to the hallowed www.egroups.com , login and search for 'emulator' in the archives, you shall find of what you...
bobbyd
bobbyd@...
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Dec 10, 2000
5:12 pm
1074
Greetings everyone, Unfortunately, I am not a coder. And Unfortunately, I have joined this list for the sole purpose of pestering you all with one question....
Luke Johnson
riceshower19@...
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Dec 10, 2000
6:30 am
1073
the demos were writtern using official docs, and by association, so was your emulator void )> -----Original Message----- )> From: Julien Frelat...
bobbyd
bobbyd@...
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Dec 9, 2000
1:27 pm
1072
So you just capture the unencrypted rom/data after the emulator has decoded it. Just give up on the idea of securing the emulator/roms. As long as there is the...
Keith Wilkins
devlists@...
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Dec 8, 2000
11:53 pm
1071
... rom addresses. ... set then ... Yeah, that would be kinda the same like setting the title. Title is a specific rom adress, too. BTW, if we encrypted it...
Nokturn
nokturn_@...
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Dec 8, 2000
11:36 pm
1070
I'm very tempted to have a go at a GBA dev kit..... The question is how to do it under clean room conditions so there is no legal issue. I guess just being on...
Keith Wilkins
devlists@...
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Dec 8, 2000
11:25 pm
1069
I think we'll meet at #gbadev on efnet now to discuss. - Nokturn...
Nokturn
nokturn_@...
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Dec 8, 2000
10:59 pm
1068
... BoycottAdvance will be a full-function GBA emulator/debugger but will certainly lack support for real commercial games since without the real dev kit docs,...
Julien Frelat
julien.frelat@...
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Dec 8, 2000
4:24 pm
1067
... FYI, The Atari Lynx emulator (Handy) has been very helpful for those publishing new games on that platform. I'd much rather do a quick test on the emu than...
Carl Forhan
forhan@...
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Dec 8, 2000
4:18 pm
1066
... actually, the emulator is written from scratch, I am only using the ARM7TDMI official doc for the cpu engine (debugger/emulator), for the gfx features I do...
Julien Frelat
julien.frelat@...
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Dec 8, 2000
4:09 pm
Messages 1066 - 1120 of 15019   Newest  |  < Newer  |  Older >  |  Oldest
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