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Topics   (List as Individual Messages) Messages Latest Post

Hi We have been working on multiplayer communication for a while and we've been able to get 2 GBAs talking to each other without problems. However, our code...
2 Apr 3, 2002
6:39 am

John Q. Pretentious
johnisaheadcase
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As I have understood, the RAM of the GBA is divided into external and internal RAM, 256kb vs 32kb in size. (external placed on cart?). How do I control where...
3 Apr 2, 2002
10:30 pm

John Q. Pretentious
johnisaheadcase
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For those of you who know how the screen works, this isn't gonna tell you anything new. However, I'm prone to idiot errors; could someone check this, and make...
1 Apr 2, 2002
8:16 pm

John Q. Pretentious
johnisaheadcase
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Hi, I have many sprites to show simultaneously in the game I`m working on, and I`d like to know from you guys the best way to work with the palette. Do all...
13 Apr 2, 2002
2:37 pm

Christian Votava
cvotava@...
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I guess it's probably too much to ask if someone has a program to do this already, but here's what I'm wondering... Imagine that you have a set of maps that...
1 Apr 2, 2002
9:06 am

Ben Smith
bsmith2@...
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Hi Does anyone have any approximate floating point calculation speeds for operators such as +, * and / in cpu cycles? Thanks Mat...
10 Apr 2, 2002
8:06 am

Henrik Rydgard
meloditronic@...
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I was under the impression that direct sound was too expensive to use all the time (CPU-wise), and that you wanted to use the synth when you could get away...
1 Apr 1, 2002
9:05 pm

Lovelace, Rebecca
rebecca.lovelace@...
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Hi guys. Just got into GBADev (you may remember me from the GBCDev scene), and I'm running into a problem with simple mode 3 stuff. I'm trying to have a...
5 Apr 1, 2002
7:00 pm

Aaron St.John
aaronstj
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Heja, I wondered about this too, cause I noticed the empty characters in Mappy once. However, I think the GameBoy Advance hardware explicitly excludes the ...
1 Apr 1, 2002
1:07 pm

Jaap Suter
s9801758
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when in mode 4, the sprites start from 512 upwards, as the first 0x4000 bytes of sprite vram are used by the bottom of the second screen buffer. "and my sprite...
4 Mar 31, 2002
9:08 pm

Francis Lillie
francis_lillie@...
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Does someone have the documentation of how the instructions are encoded/decoded to/from hex code? Thanks in advance for any help you can offer :)...
4 Mar 30, 2002
7:02 pm

Evan Robinson
evan_robinson
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Is it possible on GBA? Ifso, does anyone have a fast sourcecode for me to look at ? :-)...
3 Mar 29, 2002
9:24 pm

John Q. Pretentious
johnisaheadcase
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Hi everybody, ... the ... Hmm, how much is a 4 meg cart? If a 4 meg cart costs say, $2, then going up to an 8 meg card is quite a leap, whereas if 4 megs cost...
5 Mar 29, 2002
9:23 pm

John Q. Pretentious
johnisaheadcase
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Hi, I just want to know what are the different kind of memory on the GBA and what they are used for. I'm more specificly interessed in the EWRAM. My problem is...
8 Mar 29, 2002
4:01 pm

Sam Watson
aardvark_03
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Has anybody heard of, or got working, the ability for the Gnu compiler to generate Visual Studio compatible Browse Info? (in addition to clickable errors.)...
3 Mar 29, 2002
1:46 pm

C.Davies
relaxed_n_ch...
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Hello, I am generating stills from a 3d program to be used for race car animations. However, my images don't seem to be as crisp as those used in similar...
5 Mar 28, 2002
11:54 pm

Damian Yerrick
yerricde
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Has anyone managed to get this working correctly under windows? It works fine if u just do 'bmpgrid somebitmap.bmp' but when you give it a relative or absolute...
4 Mar 28, 2002
11:53 pm

ePAc
epac@...
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I have developed a map editor during my spare time. It allows user to import 8-bit tileset bitmap, create 4 background layers, create tag layer, tile flipping...
1 Mar 28, 2002
9:17 am

Kevin Choong
ckwei@...
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Hi i have fixed a bug in my MapEditor it should work right now, u can download it from my homepage www.geocities.com/mafs_is in the MapEditor Seccion soon i'll...
1 Mar 27, 2002
7:17 pm

mafs_is
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Hi ppl, As it was requested by some guys, here is a small source which illustrates how the decompression works on the GBA-side. Only LZ&RLE is shown here, if...
2 Mar 26, 2002
6:41 pm

sakura@...
mecondeltajp
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I did benchmarks in Mappy 0.7: start = gbaTimerGetMS(); for (i=0; i<10000; i++) { c = a / b; a += 0.001f; } end = gbaTimerGetMS(); trace(("Float: %dms", end -...
4 Mar 26, 2002
2:40 pm

Jaap Suter
s9801758
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I've just released a port of Frotz (the Inform/Infocom text adventure interpreter). http://www.obsession.se/frotz/ -- Jonas Minnberg...
1 Mar 26, 2002
10:58 am

sasq_dcs
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Hi all, OK, this is going to sound very vague indeed, mainly because I can't make any sense of what's going on, so sorry in advance! Basically, this is the...
1 Mar 26, 2002
4:11 am

David Carter
davondserious
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I've seen various tools that will take binary data and convert into a .s, .c/.h, or a .o file. I'm not sure which is the "right" one to use for my project --...
6 Mar 22, 2002
10:06 am

Andreas Thorsen
anthor2003
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Some sources for simple codecs: http://www.csse.monash.edu.au/~timf/videocodec.html...
1 Mar 22, 2002
9:28 am

Salevsky, Sascha
Sascha.Salevsky@...
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Hi everyone, first I'm kinda newbie on GBA programming, and I started a port. I got a strange problem occuring (probably an array overflow because some of my...
6 Mar 21, 2002
5:28 pm

Maciej Sinilo
yarpen2002
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I've tried to compile and link some source that use virtual functions. It compiles fine but at linking time, I get undefined symbols related to vtable stuff....
2 Mar 21, 2002
3:35 pm

ternarybrian
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Hello, We're working on arcade game in isometric environment (something like Spyro for example). For the present I fight with collision detection (background...
6 Mar 20, 2002
5:38 pm

Poet007 - Da BondGirl...
codacapex
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HI, who know how to compress data with ARM sdt 2.5? Source code welcome... Giuseppe Crugliano Game Designer/Programmer ... E' in arrivo SANDOKAN, la tigre...
10 Mar 20, 2002
2:36 pm

George Andre
pdafantast
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... Hash: SHA1 Just like to announce new releases of both linux devkitadv and libgba devkitadv: Now uses the latest GCC 3.0.4 thanks to Massimiliano...
1 Mar 20, 2002
1:07 pm

Tom Badran
tb100badran
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