Hi We have been working on multiplayer communication for a while and we've been able to get 2 GBAs talking to each other without problems. However, our code...
As I have understood, the RAM of the GBA is divided into external and internal RAM, 256kb vs 32kb in size. (external placed on cart?). How do I control where...
For those of you who know how the screen works, this isn't gonna tell you
anything new. However, I'm prone to idiot errors; could someone check this,
and make...
Hi, I have many sprites to show simultaneously in the game I`m working on, and I`d like to know from you guys the best way to work with the palette. Do all...
I guess it's probably too much to ask if someone has a program to do this already, but here's what I'm wondering... Imagine that you have a set of maps that...
I was under the impression that direct sound was too expensive to use all the time (CPU-wise), and that you wanted to use the synth when you could get away...
Hi guys. Just got into GBADev (you may remember me from the GBCDev scene), and I'm running into a problem with simple mode 3 stuff. I'm trying to have a...
Heja, I wondered about this too, cause I noticed the empty characters in Mappy once. However, I think the GameBoy Advance hardware explicitly excludes the ...
when in mode 4, the sprites start from 512 upwards, as the first 0x4000 bytes of sprite vram are used by the bottom of the second screen buffer. "and my sprite...
Hi everybody, ... the ... Hmm, how much is a 4 meg cart? If a 4 meg cart costs say, $2, then going up to an 8 meg card is quite a leap, whereas if 4 megs cost...
Hi, I just want to know what are the different kind of memory on the GBA and what they are used for. I'm more specificly interessed in the EWRAM. My problem is...
Has anybody heard of, or got working, the ability for the Gnu compiler to generate Visual Studio compatible Browse Info? (in addition to clickable errors.)...
Hello, I am generating stills from a 3d program to be used for race car animations. However, my images don't seem to be as crisp as those used in similar...
Has anyone managed to get this working correctly under windows? It works fine if u just do 'bmpgrid somebitmap.bmp' but when you give it a relative or absolute...
I have developed a map editor during my spare time. It allows user to import 8-bit tileset bitmap, create 4 background layers, create tag layer, tile flipping...
Hi i have fixed a bug in my MapEditor it should work right now, u can download it from my homepage www.geocities.com/mafs_is in the MapEditor Seccion soon i'll...
Hi ppl, As it was requested by some guys, here is a small source which illustrates how the decompression works on the GBA-side. Only LZ&RLE is shown here, if...
I did benchmarks in Mappy 0.7: start = gbaTimerGetMS(); for (i=0; i<10000; i++) { c = a / b; a += 0.001f; } end = gbaTimerGetMS(); trace(("Float: %dms", end -...
Hi all, OK, this is going to sound very vague indeed, mainly because I can't make any sense of what's going on, so sorry in advance! Basically, this is the...
I've seen various tools that will take binary data and convert into a .s, .c/.h, or a .o file. I'm not sure which is the "right" one to use for my project --...
Hi everyone, first I'm kinda newbie on GBA programming, and I started a port. I got a strange problem occuring (probably an array overflow because some of my...
I've tried to compile and link some source that use virtual functions. It compiles fine but at linking time, I get undefined symbols related to vtable stuff....
Hello, We're working on arcade game in isometric environment (something like Spyro for example). For the present I fight with collision detection (background...
HI, who know how to compress data with ARM sdt 2.5? Source code welcome... Giuseppe Crugliano Game Designer/Programmer ... E' in arrivo SANDOKAN, la tigre...
... Hash: SHA1 Just like to announce new releases of both linux devkitadv and libgba devkitadv: Now uses the latest GCC 3.0.4 thanks to Massimiliano...