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Topics   (List as Individual Messages) Messages Latest Post

Does anyone know any tricks for smooth scrolling? I want to be able to control the speed of the background scroll without it becoming jagged. At the moment I...
18 Mar 6, 2002
8:56 pm

Pete
dooby@...
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Hi, I would make my sprite appear under a certain layer.What i have to use?Windows? Giuseppe Crugliano Game Designer/Programmer ... E' in arrivo SANDOKAN, la...
6 Mar 6, 2002
3:22 pm

ePAc
epac@...
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Hi there, I feel like I need to appologize to the whole GBADEV community when I said the ROM had 2/3 timing... I should've relied on what my program told me, I...
1 Mar 6, 2002
2:07 pm

George Andre
pdafantast
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Hi! Anyone here uses the GBA TV thing? I'm experiencing a small graphical glitch in the screen update. Once about every second 'screen tearing' occurs.. like ...
11 Mar 4, 2002
12:26 pm

Collin van Ginkel
fleppes2001
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Is it just me or does everyone get a horrible headache after using the TV thing for more then about 10 minutes? I bought mine about a week ago and I have...
1 Mar 3, 2002
8:27 pm

Shen Mansell
shenmansell
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Hi: Is there any emulator that can set a conditional breakpoint? thanks very much!!...
1 Mar 3, 2002
1:15 pm

MICK.H
hechen@...
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Hi Where the best place to purchase a GBA TV adapter in UK? Thanks Mat...
1 Mar 2, 2002
2:34 am

Mat
matth@...
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Hello, I was just wondering if anyone had run into a problem getting Mappy to load ELF files. Mappy gives me an Access Violation error (attempting to read...
6 Mar 1, 2002
11:34 pm

David Welch
dwelchgba
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... I dunno. That seems entirely too complex. It duplicates the functionality of the list without offering anything significant that's new, as far as I can...
1 Mar 1, 2002
7:57 pm

John Q. Pretentious
johnisaheadcase
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Hi Does anyone know how to force GCC to order functions in memory in the order in which they are declared in the source file? Thanks Mat...
3 Mar 1, 2002
11:43 am

groepaz
groepaz2000
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Hello, I want to have a 32-bit picture on my screen the only way to do this is in mode 3. The pictue must appear at once on the screen. I have a loop that runs...
31 Feb 28, 2002
1:42 pm

gb_feedback
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Hi all, 3 cycles per 32b ROM -> VRAM seems unlikely to me, because: VRAM write is 2 cycles ROM read + DMA itselft should be at least 1 cycle = 3 ... till here...
2 Feb 28, 2002
12:53 pm

George Andre
pdafantast
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If you have some really cool effects ready next summer, why not participate the Assembly'02 mobile demo compo. Prizes will be several hundred euros and you can...
1 Feb 28, 2002
10:38 am

Ville Vatén
villevaten
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... I'm looking forward to it. I have only one question about DMAs on the GBA, that I'd love to see someone less lazy than myself investigate: What is the...
2 Feb 28, 2002
9:15 am

Adrian Brown
enliten_uk
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Guys, Are there any official Nintendo developers out there who have experienced the problem I am about to outline? I have been using the stdlib sprintf() for...
9 Feb 28, 2002
9:14 am

Thomas Egeskov Petersen
laxityms
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It's got Information about GBA cartridge internals, connector pinning, flash backup, sram backup, eeprom backup, DACS and patch software home-made GBA flash...
1 Feb 28, 2002
9:13 am

Webmaster
dreamcastteen
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Hi fellow coders, Currently, I'm developing a little (hmmm, it gets bigger and bigger, sigh) IDE for Gameboy Advance development. It has full workspace...
3 Feb 28, 2002
12:18 am

Daniel Papenburg
dfpercush
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... test.c. ... the difference is not with the link but with the compiler. the linker itself only relocates (ie a reference to some variable will be "compiled"...
2 Feb 27, 2002
4:10 pm

Andreas Thorsen
anthor2003
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"If you have a game and want to get it published, try contacting all the publishers you can find sending a demo to them" Not to be a cynic, but I would think...
15 Feb 27, 2002
3:48 pm

C.Davies
relaxed_n_ch...
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what's eCos then? wouldn't a proper gdb stub be nicer? and btw.. that htmlcolorshit is annoying. ps: JAG KISSAR PÅ DIG MITHRIS! / jonas ... Från: Björn...
1 Feb 27, 2002
12:50 pm

Jonas Lund
whizzter
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This is largely to do with me not being 100% on how the linker works, but hey, I'm sure it's a puzzler someone has solved. Yes I've read the entry on Jeff's...
2 Feb 26, 2002
8:04 pm

Pete
dooby@...
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Hopefully one of my fellow Cygwin users can help me out with this one: I'm trying to use the standard Cygwin/GNU make to manage my GBA build process. However,...
5 Feb 26, 2002
6:55 pm

xentopia
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I browsed through the gbadev FAQ and noticed that one could modify eCos for GBA and use if for debugging, has anyone done this? /Björn I browsed through the...
1 Feb 26, 2002
3:30 pm

Björn Bosell
mithris2000
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Hello All, I found a couple of tools which can convert 240pix*160pix*8bit image (bmp for example) files into tile/map/palette data in a C include for GBA. As I...
8 Feb 26, 2002
3:32 am

Chris Hayton
you_oughta_b...
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Asm newbie question: I've been trying to write some ARM assembly, and have hit a brick wall. My main problem is returning a value from the function. All the...
7 Feb 25, 2002
7:13 pm

colinraybrown
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Are there any kits or emulators that have a source level debugger out there? If not, have there been any proposals to make any? I know that a console level...
5 Feb 25, 2002
12:23 am

Darren Coles
darrencoles@...
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Hi! This is semi-OT, but might interest you. Yesterday (19/02) a mail from NOA was posted on the front page of Zophar's Domain (www.zophar.net) where they...
35 Feb 25, 2002
12:20 am

Shen Mansell
shenmansell
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Will DMA transfers start and end on odd-aligned addresses? e.g. will the hardware copy, say, 0x80 bytes from address 0x2000001 to 0x2000102, shifting the...
2 Feb 24, 2002
5:01 pm

VBRunner !
vbrunn3r
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I feel that from now on, the scene needs to change to get more recognition. We need to start treating the scene like a commercial games scene. Start having...
2 Feb 24, 2002
4:44 pm

groepaz
groepaz2000
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Hi/Hola! ... This message is just to inform you that the spanish gbadev-es mailing list is over because low message traffic, and that are replaced by the new...
1 Feb 24, 2002
1:38 pm

Manu / Debugger
debuggerayame
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