Does anyone know any tricks for smooth scrolling? I want to be able to control the speed of the background scroll without it becoming jagged. At the moment I...
Hi, I would make my sprite appear under a certain layer.What i have to use?Windows? Giuseppe Crugliano Game Designer/Programmer ... E' in arrivo SANDOKAN, la...
Hi there, I feel like I need to appologize to the whole GBADEV community when I said the ROM had 2/3 timing... I should've relied on what my program told me, I...
Hi! Anyone here uses the GBA TV thing? I'm experiencing a small graphical glitch in the screen update. Once about every second 'screen tearing' occurs.. like ...
Is it just me or does everyone get a horrible headache after using the TV thing for more then about 10 minutes? I bought mine about a week ago and I have...
Hello, I was just wondering if anyone had run into a problem getting Mappy to load ELF files. Mappy gives me an Access Violation error (attempting to read...
... I dunno. That seems entirely too complex. It duplicates the functionality of the list without offering anything significant that's new, as far as I can...
Hello, I want to have a 32-bit picture on my screen the only way to do this is in mode 3. The pictue must appear at once on the screen. I have a loop that runs...
Hi all, 3 cycles per 32b ROM -> VRAM seems unlikely to me, because: VRAM write is 2 cycles ROM read + DMA itselft should be at least 1 cycle = 3 ... till here...
If you have some really cool effects ready next summer, why not participate the Assembly'02 mobile demo compo. Prizes will be several hundred euros and you can...
... I'm looking forward to it. I have only one question about DMAs on the GBA, that I'd love to see someone less lazy than myself investigate: What is the...
Guys, Are there any official Nintendo developers out there who have experienced the problem I am about to outline? I have been using the stdlib sprintf() for...
It's got Information about GBA cartridge internals, connector pinning, flash backup, sram backup, eeprom backup, DACS and patch software home-made GBA flash...
Hi fellow coders, Currently, I'm developing a little (hmmm, it gets bigger and bigger, sigh) IDE for Gameboy Advance development. It has full workspace...
... test.c. ... the difference is not with the link but with the compiler. the linker itself only relocates (ie a reference to some variable will be "compiled"...
"If you have a game and want to get it published, try contacting all the publishers you can find sending a demo to them" Not to be a cynic, but I would think...
what's eCos then? wouldn't a proper gdb stub be nicer? and btw.. that htmlcolorshit is annoying. ps: JAG KISSAR PÅ DIG MITHRIS! / jonas ... Från: Björn...
This is largely to do with me not being 100% on how the linker works, but hey, I'm sure it's a puzzler someone has solved. Yes I've read the entry on Jeff's...
Hopefully one of my fellow Cygwin users can help me out with this one: I'm trying to use the standard Cygwin/GNU make to manage my GBA build process. However,...
I browsed through the gbadev FAQ and noticed that one could modify eCos for GBA and use if for debugging, has anyone done this? /Björn I browsed through the...
Hello All, I found a couple of tools which can convert 240pix*160pix*8bit image (bmp for example) files into tile/map/palette data in a C include for GBA. As I...
Asm newbie question: I've been trying to write some ARM assembly, and have hit a brick wall. My main problem is returning a value from the function. All the...
Are there any kits or emulators that have a source level debugger out there? If not, have there been any proposals to make any? I know that a console level...
Hi! This is semi-OT, but might interest you. Yesterday (19/02) a mail from NOA was posted on the front page of Zophar's Domain (www.zophar.net) where they...
Will DMA transfers start and end on odd-aligned addresses? e.g. will the hardware copy, say, 0x80 bytes from address 0x2000001 to 0x2000102, shifting the...
I feel that from now on, the scene needs to change to get more recognition. We need to start treating the scene like a commercial games scene. Start having...
Hi/Hola! ... This message is just to inform you that the spanish gbadev-es mailing list is over because low message traffic, and that are replaced by the new...