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Direct Sound - Problem   Message List  
Reply | Forward Message #9738 of 15019 |
Re: Direct Sound - Problem

Hi, i'm a bit lazy to check all your code, but have you got a look at
the Audio Advance at http://www.belogic.com/gba ? It has in dept
explanation of direct sound playback and its registers...and
everything in there has been tested up to the last bit on the real
hardware!

hope it helps,

Uze/belogic

ps: I'haven't seen any VBL irq enabling in your code, i guess you
didn't show it?

--- In gbadev@y..., defjam_cp@g... wrote:
>
>
> Hello,
>
> I'm trying since some time to get my DirectSound stuff working - on the
> emulators I use everything works fine (BoycottAdv. & VisualBoyAdv.),
but on
> the
> real Hardware nothing works (I don't have a GBA/flash||mbv2 yet)
>
> Ok.. code says more than 1000 words:
>
[cropped by mod]




Sat Feb 2, 2002 7:49 pm

uze666
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Message #9738 of 15019 |
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Hello, I'm trying since some time to get my DirectSound stuff working - on the emulators I use everything works fine (BoycottAdv. & VisualBoyAdv.), but on the ...
defjam_cp@...
Send Email
Jan 31, 2002
4:35 pm

Hi, i'm a bit lazy to check all your code, but have you got a look at the Audio Advance at http://www.belogic.com/gba ? It has in dept explanation of direct...
uze666
Offline Send Email
Feb 2, 2002
8:28 pm

... yes, I already did so. But it seems that's just the same way I'm doing it. :( But I'll do a second read ... :) ... I don't use the VBL irq, just doing...
defjam_cp@...
Send Email
Feb 3, 2002
9:58 pm

Hi everyone, I have a (hopefully) quick question regarding GAS... is it possible to do something like a #define in C? For example, I want to be able to give...
Dennis Munsie
bea_dennis
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Feb 4, 2002
9:31 am

This may not be helpful but I seem to recall reading somewhere in the GCC docs that if you give your assembler files a capitalised .S extension as opposed to a...
Robert Murray
rmurray@...
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Feb 4, 2002
3:29 pm
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