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Invisible sprites...   Message List  
Reply | Forward Message #9737 of 15019 |
RE: [gbadev] Invisible sprites...

Any code that you want to share? :)

I have sprites working in my game, and all it took was some working with the
code over at the PERN project tutorial.

I doesn't sound like a priority issue -- since you're using the default
priority, sprites always have priority over backgrounds with the same
priority. You could try turning the background off to see if the sprites
suddenly show up.

Did you set the sprite palette? Did you copy over your OAM data copy to the
real location? Check the basics first, and then see what happens.

Good Luck!
dennis

-----Original Message-----
From: iapetus_98 [mailto:Adrian.Jackson@...]
Sent: Saturday, February 02, 2002 2:16 PM
To: gbadev@yahoogroups.com
Subject: [gbadev] Invisible sprites...

Has anyone else run into this sort of problem, and are there any
suggestions for what might be causing the problems? First guess is
that it might be some sort of priorities issue.





Sat Feb 2, 2002 7:37 pm

bea_dennis
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Message #9737 of 15019 |
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I've finally got my hands on a flash advance system, so I can get my programs up and running on real hardware, but I'm finding a few problems getting things...
iapetus_98
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Feb 2, 2002
7:30 pm

Any code that you want to share? :) I have sprites working in my game, and all it took was some working with the code over at the PERN project tutorial. I...
Dennis Munsie
bea_dennis
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Feb 2, 2002
8:27 pm

Hi there, I had some problems using sprites in mode4 but that was because I was copying the sprite data to the wrong location - could be that you are writing...
ioojk
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Feb 2, 2002
11:16 pm

Thanks for the suggestion - Mappy showed that all the data was where it should have been, but at least it duplicated the problem. I tracked down what was wrong...
iapetus_98
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Feb 3, 2002
2:04 am
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