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Invisible sprites...   Message List  
Reply | Forward Message #9736 of 15019 |
I've finally got my hands on a flash advance system, so I can get my
programs up and running on real hardware, but I'm finding a few
problems getting things working.

Although my code works fine on VGBA, on the real GBA, none of the
sprites appear to be displayed - other than that the code works fine,
and provided I don't mind using the Force to play the game it's not a
problem. But I can't help thinking it would be easier for those who
aren't Jedi masters to see if I could get them working on the real
thing.

Has anyone else run into this sort of problem, and are there any
suggestions for what might be causing the problems? First guess is
that it might be some sort of priorities issue.

I'm running in mode 4, IIRC (2 buffers, 256-colour background) and
writing directly to OAM to set up the sprites. I've enabled the OBJ
and BG2 in the DISP_CONT and I'm using whatever the default priorities
are for everything - from my reading of what documentation's
available, that *should* make my sprites visible, but no such luck...

Any pointers?

iapetus





Sat Feb 2, 2002 7:16 pm

iapetus_98
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Message #9736 of 15019 |
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I've finally got my hands on a flash advance system, so I can get my programs up and running on real hardware, but I'm finding a few problems getting things...
iapetus_98
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Feb 2, 2002
7:30 pm

Any code that you want to share? :) I have sprites working in my game, and all it took was some working with the code over at the PERN project tutorial. I...
Dennis Munsie
bea_dennis
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Feb 2, 2002
8:27 pm

Hi there, I had some problems using sprites in mode4 but that was because I was copying the sprite data to the wrong location - could be that you are writing...
ioojk
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Feb 2, 2002
11:16 pm

Thanks for the suggestion - Mappy showed that all the data was where it should have been, but at least it duplicated the problem. I tracked down what was wrong...
iapetus_98
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Feb 3, 2002
2:04 am
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