I've finally got my hands on a flash advance system, so I can get my
programs up and running on real hardware, but I'm finding a few
problems getting things working.
Although my code works fine on VGBA, on the real GBA, none of the
sprites appear to be displayed - other than that the code works fine,
and provided I don't mind using the Force to play the game it's not a
problem. But I can't help thinking it would be easier for those who
aren't Jedi masters to see if I could get them working on the real
thing.
Has anyone else run into this sort of problem, and are there any
suggestions for what might be causing the problems? First guess is
that it might be some sort of priorities issue.
I'm running in mode 4, IIRC (2 buffers, 256-colour background) and
writing directly to OAM to set up the sprites. I've enabled the OBJ
and BG2 in the DISP_CONT and I'm using whatever the default priorities
are for everything - from my reading of what documentation's
available, that *should* make my sprites visible, but no such luck...
Any pointers?
iapetus