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Reply | Forward Message #9727 of 15019 |
Re: [gbadev] Lua

Lua is my choice, it's fast, small and really powerful.

----- Original Message -----
From: "Mike Wynn" <mike.wynn@...>
To: <gbadev@yahoogroups.com>
Sent: Viernes, 01 de Febrero de 2002 09:26 a.m.
Subject: Re: [gbadev] Lua


> If yuo were going to port a language to GBA for prototyping,
> isn't a langauge like D a better choice ?
> Mike.




Fri Feb 1, 2002 1:20 pm

despotismo2
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Message #9727 of 15019 |
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hey all, i have heard about lua and great a programming language it is. has anyone used it for the gba and how? thanks...
scn700
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Jan 31, 2002
9:35 pm

I've used it, and it's great! There is a problem because it's written using setjmp and longjmp, so you will have to get into the code a little and override...
Javier F. Otaegui
despotismo2
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Feb 1, 2002
8:43 am

I doubt it .... its a scripting lang, well it's designed to be embedded in a C app, you might use it for AI scripts, but as the GBA has no file system they...
Mike Wynn
mike.wynn@...
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Feb 1, 2002
8:43 am

yo list, i have been on this list for a while but have just been reading until this post. anyway, we are using lua at work since we have wrapped our 3d engine...
Danjel Rydén
superike9000
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Feb 1, 2002
10:10 am

If yuo were going to port a language to GBA for prototyping, isn't a langauge like D a better choice ? Mike....
Mike Wynn
mike.wynn@...
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Feb 1, 2002
12:47 pm

Lua is my choice, it's fast, small and really powerful. ... From: "Mike Wynn" <mike.wynn@...> To: <gbadev@yahoogroups.com> Sent: Viernes, 01 de...
Javier F. Otaegui
despotismo2
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Feb 1, 2002
1:29 pm

I am just about to implement some sort of game logic engine for a GBA game. One option that struck me was to make the level editor create C++ source for...
Emil Arkman
emil_arkman
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Feb 16, 2002
1:53 pm

uhm, lua could be compiled to use either doubles, floats or longs. longs seems just about perfect for gba. check the top of the config file. and yes, it is...
Danjel Rydén
superike9000
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Feb 18, 2002
4:26 pm

Yeah I noticed the preprocessor stuff later on. My first conclusion was from reading the doc instead of browsing the code (I know I'm such a sucker). However,...
Emil Arkman
emil_arkman
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Feb 18, 2002
6:04 pm
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