yo list,
i have been on this list for a while but have just been reading until this
post.
anyway, we are using lua at work since we have wrapped our 3d engine with
lua calls. i have in fact thought of using lua for gba aswell but the
problem is offcourse that in order to do so someone has to make wrapper
functions at C level for all the functionallity one would like to access on
the lua-level. i could do it myself but has definitely not time now and it
might be a great amount of work depending on how much functionallity one
want to add in. Jeff's gfxlib might be a good starting point.
i would really like to see a good lua environment to do gba stuff with.
should be great for making prototyps and such. and i belive that everything
that simplifies development (lua is really easy to get a grip on) for all
non asm gurus out there should benefit the whole comunity in the long run.
well, if anybody doesn't do this now, i might do it later myself. time will
tell.
/dan
----- Original Message -----
From: "Mike Wynn" <mike.wynn@...>
To: <gbadev@yahoogroups.com>
Sent: Friday, 01 February, 2002 00:45
Subject: Re: [gbadev] Lua
> I doubt it ....
> its a scripting lang, well it's designed to be embedded in a C app, you
> might use it for AI scripts, but as the GBA has no file system they would
be
> hard coded, so you might as well just use C.
>
> its gcc compilable, and from the docs it should be small enought to build
> for gba
> not too sure how exactly you woulds get you script in. I guess you might
> want to experiment with serial comms to upload programs :)
>
> I guess you've been to
> http://www.lua.org
> you can get the source from
> http://www.tecgraf.puc-rio.br/lua/download.html
> (which _should_ compile with the gba gcc)
> and there's an IDE of sorts (designed for embedding Lua in win32 apps)
> http://home.t-online.de/home/KZerbe/edelua.htm
>
> I suspect that you are the only person who has thought about using Lua on
a
> GBA
> Mike.