I doubt it ....
its a scripting lang, well it's designed to be embedded in a C app, you
might use it for AI scripts, but as the GBA has no file system they would be
hard coded, so you might as well just use C.
its gcc compilable, and from the docs it should be small enought to build
for gba
not too sure how exactly you woulds get you script in. I guess you might
want to experiment with serial comms to upload programs :)
I guess you've been to
http://www.lua.org
you can get the source from
http://www.tecgraf.puc-rio.br/lua/download.html
(which _should_ compile with the gba gcc)
and there's an IDE of sorts (designed for embedding Lua in win32 apps)
http://home.t-online.de/home/KZerbe/edelua.htm
I suspect that you are the only person who has thought about using Lua on a
GBA
Mike.
----- Original Message -----
From: "scn700" <scn700@...>
To: <gbadev@yahoogroups.com>
Sent: Thursday, January 31, 2002 7:22 PM
Subject: [gbadev] Lua
> hey all,
>
> i have heard about lua and great a programming language it is.
> has anyone used it for the gba and how?
>
> thanks
>