I'm trying to load 2 different 16 colour palettes for 2 different
sprites in mode 0. I'm using 16 colour mode for the sprites but when
I DMA the sprites and the palettes into VRAM one of the sprites isn't
right. I load one palette like this:
DmaArrayCopy(3, duckt_pal, (0 * 32) + OBJ_PLTT, 32);
and the other simply like this:
DmaArrayCopy(3, square_pal, (1 * 32) + OBJ_PLTT, 32);
But the sprites both seem to use the first palette. How do you assign
palette 1 to a sprite? Thanks in advance.