For the game I'm currently writing, I want to have an uninitialized 80k
array in EWRAM. The problem I'm having is that if I just declare an 80k array,
it's placed in the default BSS section (IWRAM) which is too small for 80k. When
I declare __attribute__ ((section ".ewram")) for the array, it works, but my gba
file is created with 80k of zeros at the end of it, because it's considered
initialized data. Is there any way that I can have an EWRAM BSS section? How
much modification of the lnkscrpt/crt0.s files would this require?
Ben
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