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card size?   Message List  
Reply | Forward Message #8665 of 15019 |
Re: card size?

"John Q. Pretentious" <johnisaheadcase@...> wrote:

> I think it's so that N's games can be stronger in the pimp-force than
> mere outsider titles.

Only if gamers are into shiny things (which the early non-gamma-
corrected titles can't easily provide). I've seen some good stuff crammed
into 8 megabits (i.e. 1 megabyte) especially on Sega Genesis, with
titles such as Sonic 2, Zero Wing, and Gunstar Heroes. It all depends
on how resourcefully the artists can use a limited tile set, how well the
programmers can optimize their compression, and how well the system
can synthesize music in real time (Genesis had an FM chip and used
ROM-hogging PCM only for some complex instruments and the
"Sega" choir in the intro screen).

> That said, no, it's not an issue of cost: The big N is not allowing anyone
> to produce games larger than 8m, and won't even let themselves release and
> >16m games. Those limits are due to shift in a few months, I'm told, to N
> w/ 32m and outside developers getting 16m carts.

Now by "8m" are we talking megabits, megabytes, or megawords?
THQ's Tetris(R) Worlds is 32 megabits or 4 megabytes.

> > how else are Nintendo supposed to keep
> > their games one step ahead of everyone else's? :0)
>
> By hiring better programmers and game designers. When Microsoft
> did this by obscuring certain useful parts of the Windows 98 API, people
> were up in arms. They have enough clout to spank us through fair play.
> I think they ought to.

Before you make a hasty comparison to Microsoft's practices,
remember that Microsoft makes game consoles now.

> Heh. That's what I get for thinking this is an all-amateur list.

Some of us are just used to nesdev and the like, which are all-amateur.


> (People need to learn to trim the footers out of replies.)

Or better yet to learn to write your reply directly under what you're
replying to and cut out what you're not. See also
http://www.google.com/search?q=usenet+top-posting





Sat Dec 1, 2001 7:59 pm

yerricde
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Message #8665 of 15019 |
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has anybody of you guys already investigated, what is the maximum rom pak size in production? i've seen only titles which are using max. 64Mbit rom paks so...
Dima
dmitri_dev
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Nov 28, 2001
6:51 pm

I believe that the largest possible AGB cart is 32 megabytes. Well, 32.5, if you're a psycho and want to use the SRAM. The address space for any of the cart...
John Q. Pretentious
johnisaheadcase
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Nov 28, 2001
8:29 pm

yes, official documentation says that the maximal possible size is 32Mbyte / 256Mbit. but the actual question is - which card sizes are in production? i.e....
Dima
dmitri_dev
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Nov 29, 2001
10:34 am

You have access to WarioWorld? Um. So I was going to rant about how it was really just an issue of cost and such, but at the last minute I decided to ask one...
John Q. Pretentious
johnisaheadcase
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Nov 29, 2001
8:44 pm

isnt tony hawk's a 12 meg game tho? (I could be wrong!) - I really don't think its so much that there is a limit (first ive heard of it) as it is a cost issue...
ninge
n1nge
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Nov 30, 2001
9:38 am

oh, that's rather discouraging.. thanks for the info! =) i saw questions like mine on official newsgroups, but there were no answeres or just crap replies.. ,)...
Dima
dmitri_dev
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Nov 30, 2001
11:33 am

... much ... tony hawk is 8 MB ( i was already checkin' ;) i agree with your arguments.. u know any game which's bigger than 8MB? afaik nobody broke this limit...
Dima
dmitri_dev
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Nov 30, 2001
12:03 pm

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John Q. Pretentious
johnisaheadcase
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Dec 1, 2001
12:24 am

... Nope. It's 8. [removed by mod: Dont think it is suitable to write how you came to that conclusion on a gba dev list with many licenced gba developers,...
John Q. Pretentious
johnisaheadcase
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Dec 1, 2001
12:41 am

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John Q. Pretentious
johnisaheadcase
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Dec 1, 2001
11:20 am

... Only if gamers are into shiny things (which the early non-gamma- corrected titles can't easily provide). I've seen some good stuff crammed into 8 megabits...
Damian Yerrick
yerricde
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Dec 1, 2001
11:22 pm

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John Q. Pretentious
johnisaheadcase
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Dec 2, 2001
2:15 am
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