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Nintendo's 4th Reich   Message List  
Reply | Forward Message #8103 of 15019 |
Re: [gbadev] Re: Nintendo's 4th Reich

<RANT>
Jeez - enough already!!! Get that chip off your shoulder. With an attitude
like this it's no wonder that Nintendo turned you down as a registered
developer. Why shouldn't Nintendo expect a return on their investment?
They've poured MILLIONS into R&D, marketing, manufacture, just so that you
can bitch about how unfair life is, and how the world owes you a living.
Nintendo didn't turn the industry into the state that its in at the moment -
the general public did, by buying lots of games. Do you really thing that if
there was no bandwagon to jump on, the suits would be here?? NO!!! I'm
getting sick to death of hearing people bitching about companies wanting
to - god forbid - make a profit.

Can we all now PLLLEEEEAAAASSSEEEEE *S.T.F.U.* with all the bitching and
wingeing and get back to talking dev issues?? Take it off-list, for
chrissakes.
</RANT>

Phew!


Dave Mariner


Technical Director
Medlab Group
=============================
http://www.medlab-group.com





----- Original Message -----
From: <norm328@...>
To: <gbadev@yahoogroups.com>
Sent: Thursday, November 01, 2001 2:44 PM
Subject: [gbadev] Re: Nintendo's 4th Reich


> I should have the "right" to create a game without jumping through
> any damn hoops for Nintendo. If I know the profit from my work is
> getting leeched by a company I can't stand, I am not inspired to
> create it. Nintendo has set up a system that only big companies full
> of people that don't like their jobs can tolerate. I hate how they
> have perverted what used to be, and could be, a creative exciting
> industry. I can't and won't get on my knees peasant-like to receive
> the "right" to develop for the parts they assembled.
>
> Jetpack is not a port, but it doesn't seem like the type of thing
> publishers jump on these days, since everything has to be 3D.. but I
> think that's a shallow result of the industry being overrun by
> uncreative business types. Jetpack was written in 1993 and still got
> 15,000 downloads last month. http://www.adeptsoftware.com/classics
>
> Adam
>
> --- In gbadev@y..., "Nick London" <nutzboy@y...> wrote:
> > To the best of my knowledge on this, Nintendo cant do squat about
> you
> > developing for the platform. The can point and wave a nasty looking
> > finger... but that's about it.
> >
> > Making your own carts and selling the games they CAN do something
> about,
> > because the GBA cart design is patented (To the best of my
> knowledge) and
> > you also have to have that Nintendo logo in the ROM for it to boot,
> which is
> > copyrighted (Lets not get into a war about 'Cant copyright
> electronic
> > storage' shit).
> >
> > BUT, if you REALLY want to get it publish, do what I'm doing, make
> an
> > impressive demo, write up a beefy lookin' design doc and plonk it
> on the
> > table of some developer/publisher. If they like what they see,
> they'll
> > publish it. (Just make sure you have copyright and stuff sorted out
> > beforehand... and make sure you dont give them any hard copies
> before a
> > contract has been signed)... or, if you show it to a publisher and
> they want
> > you to develop it... they can actually ask Nintendo to give you
> developing
> > rights.
> >
> > I've been out of the GBA community for a while, so this might have
> changed,
> > but this was true as of about 3 or so months ago.
> >
> > But I doubt Jetpack would go very far, mainly because it's only a
> port
> > (Correct?) of another game, and probably wont blow the socks off any
> > publishers.
> >
> > Still, anything's worth a try. :)
> >
> > But I'd say at very best you'd get hired into a development company
> for
> > showing your competence... and hey, that aint all bad. :)
> >
> > Then just work your way up to game designer.
> >
> > BTW: Does anyone know if anyone at trade shows/expos/developer
> conferences
> > have any problems with you using writable carts? AGDC (Australian
> Game
> > Developers Conference) is in a week and my company has a demo it
> wants to
> > show off. :)
> >
> > ------------------------------
> > ZombieHunter... chock full of... uh... Zombie goodness.
> > And we know you love webcomics. ;)
> > http://www.zombiehunter.net
> >
> >
> > _________________________________________________________
> > Do You Yahoo!?
> > Get your free @yahoo.com address at http://mail.yahoo.com
>
>
>
>
> list rules: http://www.gbadev.org/rules.txt
> unsubscribe: gbadev-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/





Thu Nov 1, 2001 4:07 pm

elevenstronguk
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Forward
Message #8103 of 15019 |
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I am dealing with it by exposing it and discussing it. Opinions can spread and have a huge impact even if we are never aware of it. You would have everyone...
norm328@...
norm328
Offline Send Email
Nov 1, 2001
5:02 pm

<RANT> Jeez - enough already!!! Get that chip off your shoulder. With an attitude like this it's no wonder that Nintendo turned you down as a registered ...
Dave Mariner
elevenstronguk
Offline Send Email
Nov 1, 2001
4:59 pm

Thanks for saying what a lot of the other guys think Dave! Deurk. [moderator note: i agree, take it off list. i'll no longer approve any messages on this...
Alexandre Nizoux
anizoux@...
Send Email
Nov 1, 2001
5:16 pm

And all I'd say to that is, know your rights, and know the political climate. Right now, consumer rights are not up to snuff, and neither are developer...
Steve Latta
crowdpleazr2k1
Offline Send Email
Nov 2, 2001
9:08 pm

... Minor point, but the Codies case never actually made it to trial. At the 11th hour Codemasters were given permission to mfr the carts. This was done ...
Dave Mariner
elevenstronguk
Offline Send Email
Nov 2, 2001
11:22 pm

Why wimp out and develop for the PC and give other corporations money (unless your developing for FreeBSD) hit them where it hurts, the wallet, develop good...
Mike Wynn (l8night)
mike.wynn@...
Send Email
Nov 2, 2001
11:24 pm

<My uninformed opinion> What if Hustler wanted to make a game for the GBA and include pornographic content? What if Camel wanted to produce a game about Camel...
Colosi, John
jcolosi@...
Send Email
Nov 3, 2001
6:42 pm
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