If I wanted to work for a GBA dev team right now I would. I can
write Jetpack GBA myself so why should I have to join a big company
and share the profits, because that's what N wants?
I didn't say there was no way to do it, just no good way.
Adam
--- In gbadev@y..., Aaron M Pendley <capnfunkor@j...> wrote:
>
> > BUT, if you REALLY want to get it publish, do what I'm doing,
make
> > an
> > impressive demo, write up a beefy lookin' design doc and plonk it
on
> > the
> > table of some developer/publisher. If they like what they see,
> > they'll
> > publish it. (Just make sure you have copyright and stuff sorted
out
> > beforehand... and make sure you dont give them any hard copies
> > before a
> > contract has been signed)... or, if you show it to a publisher
and
> > they want
> > you to develop it... they can actually ask Nintendo to give you
> > developing
> > rights.
>
> > But I'd say at very best you'd get hired into a development
company
> > for
> > showing your competence... and hey, that aint all bad. :)
> >
> > Then just work your way up to game designer.
>
> this is exactly the best way to go about it. rather that complain
that
> the big N is mean and blah blah blah, put your nose to the
grindstone and
> make a bad ass demo. an artist friend of mine and I made a certain
demo
> for a certain competition earlier this year, and we both recently
scored
> jobs at a GBA development studio. it's not easy, but it is
possible. If
> you've already shown that you know what you are doing, and are
willing to
> do it without compensation, then there is little reason why you
would not
> get hired at a dev studio and start making money for your work.
>
> aaron
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