I should have the "right" to create a game without jumping through
any damn hoops for Nintendo. If I know the profit from my work is
getting leeched by a company I can't stand, I am not inspired to
create it. Nintendo has set up a system that only big companies full
of people that don't like their jobs can tolerate. I hate how they
have perverted what used to be, and could be, a creative exciting
industry. I can't and won't get on my knees peasant-like to receive
the "right" to develop for the parts they assembled.
Jetpack is not a port, but it doesn't seem like the type of thing
publishers jump on these days, since everything has to be 3D.. but I
think that's a shallow result of the industry being overrun by
uncreative business types. Jetpack was written in 1993 and still got
15,000 downloads last month. http://www.adeptsoftware.com/classics
Adam
--- In gbadev@y..., "Nick London" <nutzboy@y...> wrote:
> To the best of my knowledge on this, Nintendo cant do squat about
you
> developing for the platform. The can point and wave a nasty looking
> finger... but that's about it.
>
> Making your own carts and selling the games they CAN do something
about,
> because the GBA cart design is patented (To the best of my
knowledge) and
> you also have to have that Nintendo logo in the ROM for it to boot,
which is
> copyrighted (Lets not get into a war about 'Cant copyright
electronic
> storage' shit).
>
> BUT, if you REALLY want to get it publish, do what I'm doing, make
an
> impressive demo, write up a beefy lookin' design doc and plonk it
on the
> table of some developer/publisher. If they like what they see,
they'll
> publish it. (Just make sure you have copyright and stuff sorted out
> beforehand... and make sure you dont give them any hard copies
before a
> contract has been signed)... or, if you show it to a publisher and
they want
> you to develop it... they can actually ask Nintendo to give you
developing
> rights.
>
> I've been out of the GBA community for a while, so this might have
changed,
> but this was true as of about 3 or so months ago.
>
> But I doubt Jetpack would go very far, mainly because it's only a
port
> (Correct?) of another game, and probably wont blow the socks off any
> publishers.
>
> Still, anything's worth a try. :)
>
> But I'd say at very best you'd get hired into a development company
for
> showing your competence... and hey, that aint all bad. :)
>
> Then just work your way up to game designer.
>
> BTW: Does anyone know if anyone at trade shows/expos/developer
conferences
> have any problems with you using writable carts? AGDC (Australian
Game
> Developers Conference) is in a week and my company has a demo it
wants to
> show off. :)
>
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