Hello Mike,
Tuesday, October 02, 2001, 1:11:13 PM, you wrote:
MW> That's pretty much the key word 'Tight' code. If you really try hard to get
MW> an incredibly smooth piece of code,
MW> you can do pretty much anything. People seem to have forgotten how to write
MW> good code. Games companies
MW> now just write and write and write, and if they reach the limit of their dev
MW> systems, they just upgrade and turn the
MW> sys. req. up a notch. If you take a step back to when the Amiga was king, or
MW> even the BBC Micro, there were
MW> people that could push it way beyond the limits, just by knowing the machine
MW> and coding it right. Take the Elite series
MW> They had the first version running on a BBC, and it was fantastic. The
MW> second version happily ran on the old amiga
MW> and that was only 7.22MHz with no extra hardware (i think that's the right
MW> number). The GBA is a very powerful
MW> little beast, it just needs the right code!!
MW> infact, i think i'm going to go write an Elite clone right now!!!
dont forget the c64 version that run on 0.984mhz and less than 64kb
ram..... dont forget full featured 3d games like the eidelon, koronis
rift, rescue on fractalus, driller etc pp
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Best regards,
groepaz mailto:groepaz@...