isnt tUME open source now? - perhaps you could make porting it to windows your
own little project? :0)
-----Original Message-----
From: Jerod M. Bennett [mailto:jerod@...]
Sent: 01 October 2001 23:52
To: gbadev@yahoogroups.com
Subject: RE: [gbadev] Decent Map Editor
Does anyone know of a plan to port tUME to windows... 320x240 is a
little restrictive.
-Jerry
-----Original Message-----
From: Greg Stewart [mailto:g_stewart@...]
Sent: Monday, October 01, 2001 3:00 PM
To: gbadev@yahoogroups.com
Subject: Re: [gbadev] Decent Map Editor
One thing I think I should point out is that Open tUME does also support
PCX files.. however, this is not written anywhere in the docs that it
does (as far as I could tell).
My personal choice is Open tUME.... it's a well written piece of
software
that has many features builtin that work well with the GBA. There
is
Tumeric for loading maps via C code insertion, or else you can write
your
own map loader that will load the map off the end of your rom. That is
what I decided to do, and once you write a little tool to attach the
maps to the end of your ROM, and write a loader/reader, you're good to
go. The time
spent on it is well worth it... it really didn't take me that long.
Just
make sure you study the docs well in understanding the tUME format.
I hope this helps a little.
Greg Stewart
http://www.sparklegameco.com
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