That's the spirit! Let us know when it's available! I can't wait to see it.
pauls <pauls@...> wrote: Hey Collin,
Thanks for the cool reply, you really should lighten up some what, I was
only joking around, injecting a little English humour ... :-) ... I just
find it funny that people bag on free software so much.
I hardly warrent $20 sweat fee as a commerical business ... anyways as I
don't wish to go over old ground I'll be releasing it free in the near
future for anyone who is interested & liked the interface.
Mr "not so" Selfish ....
----- Original Message -----
From: "Collin van Ginkel" <collin@...>
To: <gbadev@yahoogroups.com>
Sent: Monday, October 01, 2001 4:01 AM
Subject: Re: [gbadev] Decent Map Editor
> Hi,
>
> > Just as a tease I have many many new features in TIME now, but as $20
was
> > too much for anyone ... I ain't releasing it, shall keep it for myself
> ...
> > Just call me Mr Selfish !!!
>
> Great attitude! We need more people like you..
>
> If you want to run a commercial business and no-one is willing to pay for
> your product you should ask yourself what's wrong and not annoy us with
this
> childish stuff.
>
> Greetings,
>
> Collin
>
> >
> >
> >
> >
> >
> > ----- Original Message -----
> > From: <cupcakus2000@...>
> > To: <gbadev@yahoogroups.com>
> > Sent: Sunday, September 30, 2001 2:36 PM
> > Subject: [gbadev] Decent Map Editor
> >
> >
> > > Can someone point me to a decent Map editor... Here are the problems
> > > I have with the ones I have tried...
> > >
> > > GBA Map Editor b4: This the best one I have found, but it doesn't
> > > support tile flipping.
> > >
> > > Open tUME: Runs in DOS, and wants tiles in a strange format.
> > >
> > > TIME: Exports tile data as 8bit, Map data as 16bit, I can't get
> > > anything this program generates to display. If someone wants to help
> > > in this department... please do! GBAME b4 exports map data as 8bit
> > > and I have no problems displaying maps from that program.