Mr Selfish,
Good for you, I hope it works well. I've decided just to write my
own over the next few weeks, and put it up for FREE... The volume of
free tools, source, and help from kind folks on this group is more
than enough payment to produce a usable tool for them.
The whole reason there are home GBA coders is because big N is too
commercialized to let the little man have a chance. If we start
commercializing we will be just as bad them.
--- In gbadev@y..., "pauls" <pauls@p...> wrote:
> Just as a tease I have many many new features in TIME now, but as
$20 was
> too much for anyone ... I ain't releasing it, shall keep it for
myself ...
> Just call me Mr Selfish !!!
>
>
>
>
>
>
> ----- Original Message -----
> From: <cupcakus2000@y...>
> To: <gbadev@y...>
> Sent: Sunday, September 30, 2001 2:36 PM
> Subject: [gbadev] Decent Map Editor
>
>
> > Can someone point me to a decent Map editor... Here are the
problems
> > I have with the ones I have tried...
> >
> > GBA Map Editor b4: This the best one I have found, but it doesn't
> > support tile flipping.
> >
> > Open tUME: Runs in DOS, and wants tiles in a strange format.
> >
> > TIME: Exports tile data as 8bit, Map data as 16bit, I can't get
> > anything this program generates to display. If someone wants to
help
> > in this department... please do! GBAME b4 exports map data as
8bit
> > and I have no problems displaying maps from that program.
> >
> >
> >
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> >