you only have half the normal sprite char area
and it starts at 0x06014000
----- Original Message -----
From: "Mert Börü" <mert@...>
To: "GBAdev" <gbadev@yahoogroups.com>
Sent: Thursday, September 06, 2001 1:46 AM
Subject: [gbadev] mode4 + sprite data overlap
> I hope the following question is not one of those that has been asked a
> few million times ;-) If so, please pardon me...
>
> While using double buffered Mode 4, I can NOT display my sprites
> properly. BKG2 Page #2 data overlaps with sprite character data at
> address 0x6010000. What is the solution for this problem?
>
> Kind Regards,
> --
> Mert Börü
> Digital Media Development
>
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