I hope the following question is not one of those that has been asked a
few million times ;-) If so, please pardon me...
While using double buffered Mode 4, I can NOT display my sprites
properly. BKG2 Page #2 data overlaps with sprite character data at
address 0x6010000. What is the solution for this problem?
Kind Regards,
--
Mert Börü
Digital Media Development
info(+)TRON A.Ş.
"Birlikte Geleceği Yaratıyoruz"
Prof. Dr. F. K. Gökay Cad. No:27/3
Altunizade 81190 Istanbul
TURKEY
Tel: +90-216-492-1002 e-mail:mert@...
Fax: +90-216-343-2132 http://www.infotron.com.tr