The PocketPC doesn't allow for unaligned memory access either
and the guy that ported it didn't mention any problems with that.
So I suppose MikMod shouldn't have a problem there. Problem
could be the speed however; on my iPaq (200Mhz CPU) MikMod
consumes about 10% processor time for a 4 channel regular
mod file.
> -----Oorspronkelijk bericht-----
> Van: Jonas Lund [SMTP:jonas.lund@...]
> Verzonden: woensdag 5 september 2001 16:03
> Aan: gbadev@yahoogroups.com
> Onderwerp: SV: [gbadev] another fucking MOD player v1.0 released
>
> that's not a big problem at all, mikmod is quite cleanly written in C so
> it shouldn't be a big prob. biggest possible problem would be unaligned
> data in various placed. that's the most problematic thing with most
> projects grown out of the pc. however mikmod has been ported to linux,
> and that port would probably be the best one if it runs on non x86
> platforms (as it's practically only the pc that allows unaligned memory
> accesses)
>
> - jonas
>
> -----Ursprungligt meddelande-----
> Från: Jacco Bikker [mailto:Jacco.Bikker@...]
> Skickat: den 5 september 2001 11:40
> Till: 'gbadev@yahoogroups.com'
> Ämne: RE: [gbadev] another fucking MOD player v1.0 released
>
>
> MikMod plays mods and sfx. It's GPL'ed, but as far as I know
> it's only available for PC, PocketPC and probably Amiga.
>
> > -----Oorspronkelijk bericht-----
> > Van: Neil Holmes [SMTP:ninge1@...]
> > Verzonden: woensdag 5 september 2001 11:33
> > Aan: gbadev@yahoogroups.com
> > Onderwerp: RE: [gbadev] another fucking MOD player v1.0 released
> >
> > are there any open source mod-players for the GBA around? or for any
> other
> > platform for that matter? im pretty interested in looking into the
> sound
> > side of the GBA next as its the one area ive not covered so far..
> however,
> > if im gonna be playing mods im also gonna want to be playing sound
> effects
> > at the same time!
> >
> > a nice all-in-one sollution would surely be the best bet but i dont
> really
> > have time to write my own MOD player too... if not then dont mind me..
> im
> > just wondering :0)
> >
> > ninge
> >
> > -----Original Message-----
> > From: groepaz [mailto:groepaz@...]
> > Sent: 04 September 2001 21:51
> > To: gbadev@yahoogroups.com
> > Subject: [gbadev] another fucking MOD player v1.0 released
> >
> >
> >
> > after fiddling long enough with it, we are proud to present you...
> >
> > AFM v1.0 (w) 2001 by Silpheed/Hitmen, Groepaz/Hitmen
> >
> > plays standard 4-Channel Protracker Modules (at 15.290khz Stereo)
> > all effects supported and (hopefully ;D) played 100% correctly
> >
> > as usual, get our releases at www.hitmen-console.org
> >
> > --
> > Best regards,
> > groepaz mailto:groepaz@...
> >
> >
> >
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