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SV: [gbadev] another fucking MOD player v1.0 released   Message List  
Reply | Forward Message #6753 of 15019 |
that's not a big problem at all, mikmod is quite cleanly written in C so
it shouldn't be a big prob. biggest possible problem would be unaligned
data in various placed. that's the most problematic thing with most
projects grown out of the pc. however mikmod has been ported to linux,
and that port would probably be the best one if it runs on non x86
platforms (as it's practically only the pc that allows unaligned memory
accesses)

- jonas

-----Ursprungligt meddelande-----
Från: Jacco Bikker [mailto:Jacco.Bikker@...]
Skickat: den 5 september 2001 11:40
Till: 'gbadev@yahoogroups.com'
Ämne: RE: [gbadev] another fucking MOD player v1.0 released


MikMod plays mods and sfx. It's GPL'ed, but as far as I know
it's only available for PC, PocketPC and probably Amiga.

> -----Oorspronkelijk bericht-----
> Van: Neil Holmes [SMTP:ninge1@...]
> Verzonden: woensdag 5 september 2001 11:33
> Aan: gbadev@yahoogroups.com
> Onderwerp: RE: [gbadev] another fucking MOD player v1.0 released
>
> are there any open source mod-players for the GBA around? or for any
other
> platform for that matter? im pretty interested in looking into the
sound
> side of the GBA next as its the one area ive not covered so far..
however,
> if im gonna be playing mods im also gonna want to be playing sound
effects
> at the same time!
>
> a nice all-in-one sollution would surely be the best bet but i dont
really
> have time to write my own MOD player too... if not then dont mind me..
im
> just wondering :0)
>
> ninge
>
> -----Original Message-----
> From: groepaz [mailto:groepaz@...]
> Sent: 04 September 2001 21:51
> To: gbadev@yahoogroups.com
> Subject: [gbadev] another fucking MOD player v1.0 released
>
>
>
> after fiddling long enough with it, we are proud to present you...
>
> AFM v1.0 (w) 2001 by Silpheed/Hitmen, Groepaz/Hitmen
>
> plays standard 4-Channel Protracker Modules (at 15.290khz Stereo)
> all effects supported and (hopefully ;D) played 100% correctly
>
> as usual, get our releases at www.hitmen-console.org
>
> --
> Best regards,
> groepaz mailto:groepaz@...
>
>
>
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Wed Sep 5, 2001 2:02 pm

jonas.lund@...
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Message #6753 of 15019 |
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that's not a big problem at all, mikmod is quite cleanly written in C so it shouldn't be a big prob. biggest possible problem would be unaligned data in...
Jonas Lund
jonas.lund@...
Send Email
Sep 5, 2001
2:45 pm

well if i don't remember wrong then the mikmod sources were all C (atleast the sources i looked at last time) - jonas ... Från: Stephen Stair...
Jonas Lund
jonas.lund@...
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Sep 6, 2001
12:45 pm
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