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bizarre vsync issue maybe?   Message List  
Reply | Forward Message #6736 of 15019 |
Re: [gbadev] Re: bizarre vsync issue maybe?

Actually, the effect I was seeing was in tile mode. The top row of tiles
(when I pan the background around) was being updated a frame ahead of all
the rest. But as I said, this doesn't happen on hardware so I wasn't that
concerned. I'm using an old version of Mappy, so this may have since been
fixed.

:a
----- Original Message -----
From: <dbrioso@...>
To: <gbadev@yahoogroups.com>
Sent: Sunday, September 02, 2001 10:58 AM
Subject: [gbadev] Re: bizarre vsync issue maybe?


> > am> hiya :)
> > [...]
> >
> > maybe what you are seeing isnt related to vsync at all, but the
> effect
> > that you get when doing not 16-bit aligned writes to vram ?
> (read/write
> > 16bit aligned words to vram only!)
>
> Yup, this question has been asked/answered over and over and over...
> Maybe it's about time someone makes a Top Ten Tips everybody has to
> read before committing him/herself to GBA programming =D.
>
> David Brioso
>
>
>
>
> list rules: http://www.gbadev.org/rules.txt
> unsubscribe: gbadev-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>





Sun Sep 2, 2001 8:44 pm

aleiby@...
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Message #6736 of 15019 |
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hiya :) just started on this whole gba thing, but it feels a lot like good old mode 13h (ahh- nostalgia!). so, anyway, i'm in gfx mode 3. i've been coding a...
alex mole
nal@...
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Sep 1, 2001
3:15 pm

Hello alex, Saturday, September 01, 2001, 5:14:12 PM, you wrote: am> hiya :) am> just started on this whole gba thing, but it feels a lot like good old mode...
groepaz
groepaz@...
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Sep 1, 2001
3:22 pm

... effect ... (read/write ... don't think so- the screen buffer is cast as a u16*, so i don't think C would even let me not write 16bit aligned... alex :)...
nal@...
Send Email
Sep 1, 2001
6:24 pm

ok- so i've worked out the problem: bits from several frames are being shown at the same time. after some optimisation and cleaning up, i discovered that...
nal@...
Send Email
Sep 1, 2001
11:02 pm

... effect ... (read/write ... Yup, this question has been asked/answered over and over and over... Maybe it's about time someone makes a Top Ten Tips...
dbrioso@...
Send Email
Sep 2, 2001
3:01 pm

... actually, that wasn't the problem ;-P. what was happening was a combination of a bug in mappy (the top line being updated a frame early), and the fact that...
alex mole
nal@...
Send Email
Sep 3, 2001
12:07 pm

... I've seen similar results on Mappy with various of my own projects. I always just assumed it was a problem with the emulator though since the same code...
Aaron R Leiby
aleiby@...
Send Email
Sep 1, 2001
11:03 pm

Actually, the effect I was seeing was in tile mode. The top row of tiles (when I pan the background around) was being updated a frame ahead of all the rest....
Aaron R Leiby
aleiby@...
Send Email
Sep 2, 2001
11:12 pm
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