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Sprite Problemozzzz....???   Message List  
Reply | Forward Message #5980 of 15019 |
Re: [gbadev] Sprite Problemozzzz....???


> I set the starting characters at
> (previous-sprite-start-location + size-of-sprite / (4*8))
>
> where size of sprite = 256 for a 16x16 sprite

why are you going size of sprite / 32? This will not be the number of tiles.
try size of sprite / 64.






Wed Aug 1, 2001 11:27 pm

dancotter@...
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Message #5980 of 15019 |
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Hi everyone I really feel bad posting this once again ; but since the last time ; I haven't managed to get it to work proparly : sprite 0 always comes out...
robit69@...
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Aug 1, 2001
4:47 pm

... why are you going size of sprite / 32? This will not be the number of tiles. try size of sprite / 64....
Dan Cotter
dancotter@...
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Aug 2, 2001
3:10 am

... of tiles. ... Hi I tried dividing by 64 but it just mixes up and cuts up my sprite where as before I'd have only little parts missing ... :( but why 64 and...
robit69@...
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Aug 3, 2001
1:20 pm

what mode are you using? for the tilenumber: In 16colorsx16palettes, it allows selection of up 1024 (0-1023) characters. In 256colors, 1D mapping, it allows...
Dan Cotter
dancotter@...
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Aug 5, 2001
4:02 pm
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