Hello Tom,
Wednesday, August 01, 2001, 2:17:24 PM, you wrote:
TP> What's wrong with it? It's about the "smartest" solution I've seen - it
TP> seems to completely switch off the sprite, whereas moving the Y value to 160
TP> means you also have to ensure that the sprite is not high enough to wrap
TP> around to the top of the screen.
switching off the sprites by filling the OAM with zeros does _NOT_
switch off the sprites. instead it places all sprites in the top left
corner of the screen - these sprites are invisible but they do very
well steal cycles from the rendering circuit, you will get funny
errors when you try to display a bunch of visible sprites in the same
Y area.
--
Best regards,
groepaz mailto:groepaz@...