That's what it means to me, so use the double-size flag instead. Although
it's not mentioned in the manual, it's legal as, as groepaz says, it's
defined in AgbDefines.h as OAM_OBJ_OFF.
On the other hand, why would you have sprites off-screen that are lower in
OAM than on-screen ones anyway?
-----Original Message-----
From: Pierron, Christophe [mailto:
CPierron@...]
Sent: 01 August 2001 12:57
To:
'gbadev@yahoogroups.com'
Subject: RE: [gbadev] Method to disable (hide) a sprite
Thank you
I've read from an official source that :
<<If the number for non-displayed (outside of the screen) OBJ in the OAM is
lower than that for displayed OBJ, the bigger the non-displayed OBJ's size
is, the less efficient the rendering will be. Please be aware of this
problem.>>
What does it mean to you ?
Does this mean that when we put too many objects outside of the displayable
screen
(for example Y = 160), the OBJ rendering performance is less efficient ?
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