Thank you
I've read from an official source that :
<<If the number for non-displayed (outside of the screen) OBJ in the OAM is
lower than that for displayed OBJ, the bigger the non-displayed OBJ's size
is, the less efficient the rendering will be. Please be aware of this
problem.>>
What does it mean to you ?
Does this mean that when we put too many objects outside of the displayable
screen
(for example Y = 160), the OBJ rendering performance is less efficient ?
-----Original Message-----
From: Manfred Linzner [mailto:linzner@...]
Sent: mercredi 1 août 2001 13:38
To: gbadev@yahoogroups.com
Subject: Re: [gbadev] Method to disable (hide) a sprite
> I've already saw articles talking about the double - size flag, but it
seems
> not to be a really "smart" solution.
easiest and legal way is setting the y coordinate to 160
--
Manfred Linzner
(Project Manager)
Shin'en Multimedia
http://www.shinen.com
Tel.: ++49 (0)89 785 82 565
Fax.: ++49 (0)89 785 82 535
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