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Reply | Forward Message #557 of 15019 |
Hi,

I remember reading an e-mail about image compression
on the gba. I will share the alternatives I found
regarding image compression.

I just discovered the PNG format (no licence needed, no
royalties to give, absolutly free) It's mission is to be
a substitute to the GIF format. it's decompression doesn't
look demanding at all (in time and in size). It is looseless
and it offers compression results comparable to looseless jpeg
(apparently, it sometimes gives a 2:1 ratio)

I even more recently discovered the CBA format (right about now
actually) it looks amazing but I didn't take a look at the specs
in detail yet (check out: www.coreba.com) also absolutely free.

I also thought of the alternative of having paletted images.

By having a global palette (with the indexes expressed on 12-bits)
It would enable me to have 4096 colors out of 32768 with 12-bits
per color. Obviously, such palettes are big and it would be too
expensive to carry one for each picture, that is why all my pictures
must share that same palette.

It would give an almost effortless 4:3 flat ratio. Also paletted
images can pe compressed further and probably with more compressability
since the colors are quantized.

I am still wondering if 4096 colors would be enought. The concession
is hard to make.

Anyways, that's what I had to say about image compression, I hope it
gave you ideas or info that helped you or motivated you.

Vince

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Tue Oct 3, 2000 5:24 am

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Message #557 of 15019 |
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Hi, I remember reading an e-mail about image compression on the gba. I will share the alternatives I found regarding image compression. I just discovered the...
Vince VE
vince_0x0f@...
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Oct 2, 2000
10:26 pm

On Mon, 2 Oct 2000, Vince VE wrote: <snip> ... Well, if you're looking for a technical challenge, at http://www.ffd2.com/fridge/chacking/c=hacking19.txt you'll...
Anders M Montonen
ammonton@...
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Oct 3, 2000
12:07 pm

In message <Pine.OSF.4.20.0010031456570.2147-100000@...> ... Hm, since this is a gba mailing list, i assume you are talking about the gameboy...
Dennis Ranke
exoticorn@...
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Oct 3, 2000
1:02 pm

... Oops. I had a serious eye-brain-disconnection, and thought the mail was from the gb-dev list. Of course the GBA can use JPEGs! Sorry everyone, my bad. -a...
Anders M Montonen
ammonton@...
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Oct 3, 2000
1:12 pm

... Go for the AAN DCT.. Using that I'm currently at 0.31 MegaPixels per second (about 8fps) using 8:1 compressed images. That's still in a complete C++ ...
Andy Mucho
andy@...
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Oct 3, 2000
1:31 pm

In message <EHEOLOLLINEMBNHDJDFLOEDDHEAA.andy@...> ... Yes, that's what i will try to implement today. Thanks to you i now also have some...
Dennis Ranke
exoticorn@...
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Oct 3, 2000
1:49 pm

In message <EHEOLOLLINEMBNHDJDFLOEDDHEAA.andy@...> ... Hmm, I have now implemented AAN DCT and my decoder now takes on a 233Mhz StrongARM...
Dennis Ranke
exoticorn@...
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Oct 3, 2000
8:44 pm

... Nope, I meant the entire kaboodle. Though my file format is not a true JPEG compliant stream, I still feature all the essentials, but no dithering. I keep...
Andy Mucho
andy@...
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Oct 3, 2000
10:11 pm

In message <EHEOLOLLINEMBNHDJDFLEEFKHEAA.andy@...> ... Hm, that's impressive. That means that i have still some things to do... ... Hm, in...
Dennis Ranke
exoticorn@...
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Oct 4, 2000
3:45 pm

... why 'impractical for real use' ? more like 'the most decent image compression out there' ... (yes, it works like a charm on c64 ;=P) -- ... /^\ \ / ASCII...
Groepaz
groepaz@...
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Oct 3, 2000
12:11 pm

Anyone know the MIPS usage of an MP audio stream? I downloaded a DOS compressor/decompressor and it was a total beast of a program. That psycho-acoustic model...
Sean Dunlevy
sean@...
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Oct 3, 2000
1:36 pm

... Expect on the ARM7 architecture a full 48K 128Kbps Layer3 stream to require close to 30MHZ.. Obviously pretty useless for the GBA's underpowered CPU.. So...
Andy Mucho
andy@...
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Oct 3, 2000
2:15 pm

Useful to know. So, it should be possible to squeeze a low-rate stream out of the thing. I suppose 32KHz is fine considering the DAC & op-amp isn't likely to ...
Sean Dunlevy
sean@...
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Oct 3, 2000
2:20 pm

Why use any alternatives to the compression built into the hardware? I would think those would be the fastest to decompress. Doesn't the hardware support...
Joshua Meeds
dreamer@...
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Oct 4, 2000
12:15 am

Hi, No you are quite correct. In fact I store my images using LZ77 compression but no Huffman so that you can decompress straight into VRAM. If you use ...
Matthew Davies
MDavies@...
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Oct 4, 2000
9:41 am
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