> Now, I'm totally in favor of an AGB emulator for debugging purposes --
> no$gmb has been instrumental in my game development. But one that is
> created honestly (and none of us official developers can create one
honestly
> because we have the documentation), or one that is created in-house, and
> *kept* in-house is the only legitimate way to go.
I'm currently working on BoycottAdvance, an AGB emulator.
I'm not an official developer, I do not have any copyrighted docs nor a
development kit,
I only downloaded demos made by people and my goal is to try to emulate
these.
I started by writing a debugger since for me it is the main goal of my
emulator :
allow people to code easily their homebrewn demos.
But I think I will release it publicly.
I worked quite the same way for NeoPocott, my Neogeo Pocket emulator.
For Boycott, my Gameboy/Gameboy Color, it was a bit different since I
grabbed unofficial
docs maintained by people who tried to understand Nintendo patents and make
also
tests on real hardware to understand how it works.
Since I don't know exactly the innerworkings of the AGB console, I will try
to test and find
stuff on my own.
> Matt.
a+
Gollum